Hi TheEagle!
When you use textures, materials settings should be set to something like that in an .ac file:
- Code: Select all
MATERIAL "ac3dmat1" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 1 1 1 shi 128 trans 0
When you don't, you'll have to play around with these values to get the desired result. A good starting point is to leave the colour values ("rgb") as is and either
a) set ambient ("amb") and specular (yes, "spec", you get it!) to 1 1 1
or
b) set amb and spec to the values of rgb
Then play around with amb and spec values between 1 1 1 and rgb values until you're happy with the result.
After that, shininess is also a value which has some effect on the outcome.
Emission should be 0 0 0.
I remember that there is a(re) fgwiki article(s) about materials.
Don't forget to check results at different lightings (daytime/direction of lights)!
I think the "Reload model" menu option also reloads materials, so no need to restart FG.
Sorry that I don't know what amb and shi correspond to in Blender...
Now wait for all the responses which tell you to "always use textures"!
Ciao,
Adrian