Actually I use the 'Generic Protocol' to run my interface with FG. Where should I start if I needed a new way to work?
Today when I need to modify the value of a property, i am forced to return all the values of the various properties managed by the interface.
If tomorrow I wish for example to return a stream that would allow me to send for example only a few things
- Code: Select all
like:props
Example
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Loop n:
heading:180: spead:250: flaps:0
Loop n + 1:
gear:down
1°) Would it be a good idea to do that?
2) would it require a recompilation of FG to integrate this new protocol?
I read the documentation on the I.O, the language C, C++ is not currently in my knowledge, I do not really know where to look.
Thanks in advance.
PS: If this is not a good idea, where do I go to ?
Stay on the generic protocol and all return to each round of the loop ?
Another procotole ?
PS2: I do not have a problem with the 'Generic Protocol', all is working well, I just want to lighten the amount of data transmitted to FG, especially when the data is not necessary because it has not been changed.
PS3 : sorry to have edited the message so many times, I had invalid characters that I could not find