Beginning of Big Long Tutorial
"Alternatively, if you press the E key while developing scenery with UFO, FlightGear will generate a xml file with the dump of your current work in an "ufo-model-export.xml" file under $FG_HOME. "So once you are done adding scenery, press "e" and then close FlightGear.
Go to Windows Explorer.
Type this into the "URL bar" of Windows explorer at the top: C:\Users\YOUR_USERNAME_ON_WINDOWS\AppData\Roaming\flightgear.org\Export
Open the .xml file there. And there is all the details of your scenery.
Now-- do you want to just see it yourself, or share it with others?
If you want to see it yourself just, open FGRun. Go to the last page, where above "Run" is Advanced. On the first page of the Advanced menu is a box labeled "Config".
Press the ... button.
And then navigate to ufo-model-export.
Done! You will now see your model.
If you want to share it: go to
http://scenemodels.flightgear.org/submi ... import.php and then copy and paste the line in ufo-model-export where it says stg (don't include the tags) into the box and submit. If it is accepted, we can all see you work!