not in 3.0, not by ThorstenR, but by TorstenD, not integrated, external, it's browser-based (and depends on your internet connection to download those images), - see the newsletter for details.
For an integrated/built-in moving map, your best bet is probably going to be a Canvas-based tiled map, which we've been working towards, it will not (yet) look as fancy as Torsten's moving map, but it can trivially be extended to show web based maps, and even include traffic feeds (AIS/TCAS/ACARS) by adding custom MapStructure layers, which are typically 50 lines of Nasal code.
Subject: NavDisplay & MapStructure discussion (previously via PM)Hooray wrote:
(The C++ code for this will be in 3.2, but the Nasal/MapStructure layers are still experimental (as can be seen)), and we're hoping to provide built-in caching, as well as some other enhancements that are possible through Canvas. The main "disadvantage" in comparison to the browser-based map (or atlas) is that this integrated, i.e. runs in the FG main loop and will affect frame rate and performance.