Ok, been testing MSFS2020 for quite a few days and thought some of you might be interested in the results. My kit is fairly old by today's standards but it is very reliable. MSFS2020 Standard Edition via Xbox Pass. Once installed and set up I have been flying around for several hours over the last few days, the program has not frozen or bombed out to desktop, it has ran flawlessly. The following information might be useful to those of you with kit as old as mine.
Intel i7 4790K 4Ghz (not overclocked)
32GB DDR3 Ram
Nvidia 1660 Super (6GB DDR6)
2TB Sata3 SSD
I'm running my display at 1920 x 1080 resolution
MSFS2020 recommended settings, High (but I turned Vsync off).
Using
Thrustmaster T.16000M Hotas with Thrustmaster Pedals (Totally Recognised in MSFS2020)
Also XBox One controller for the Drone Camera (I don't have an Xbox, just the controller)
Ignoring the base loading for the starting point from the main menu when you set start and destination the results are as follows :-
CPU 60% Average use
GPU 70% Average use
33fps Average
MSFS2020 appears to be running very smooth, overall very happy, I never expected to be running Ultra anyway, medium to high at best so to be running high settings in everything is more than good enough for me. I could tweak the settings a bit more maybe heading towards Ultra but from what I hear there's not a lot in it between High and Ultra and I'd rather have a bit of leeway in case the GPU does need a bit more processing power
As far as accurate detail is concerned, yes I have flown over my house (I recon we've all tried that), the town I live in is not depicted totally correct, but then it never has been in any flight sim without add-ons, however it is recognisable in terms of layout. Yes, there are some issues like bridges under water in London, some motorway junctions are not exactly correct, roads going under instead of over and vica versa, we know some buildings are not quite right but they are still recognisable in most cases, but to be fair these things we find are so miniscule in comparison to the fact that the database the sim gets it's information from represents the whole world, overall, it's not a bad representation.
Putting aside the fact that most of us are sitting in a room which looks nothing like a cockpit, using controls that are nothing like the real thing, in terms of flight dynamics I feel FlightGear does a far better job than MSFS2020. The big hype about MSFS2020 regarding clouds etc in the end are not much better than FlightGear. I think that the anticipated osm2city overlay will dramatically make a difference when it becomes available, lets face it, it's only apparent when flying low altitude.
I normally fly helicopters, so MSFS2020 is already behind, it doesn't have any at the moment, they say because they want to get it right, they haven't with what they've already brought out. When they do then it still won't be right, I fly to multiple points in a trip, which is difficult to do in MSFS2020, done with ease in FlightGear.
Seems odd to compare a simulator written by enthusiasts against one written by a big company that have spent millions doing it but in truth FlightGear is a proper, real, flight simulator whereas MSFS is really a game with lots of pretty things in it. I like it, I will continue to use it but if I really want a proper simulation then I will use FlightGear instead, so I'll use both.
https://drive.google.com/file/d/1If8oYv04MOGZlM9eQW8w0vA0zaQVIrmV/view?usp=sharingThe Estate where I live as viewed in FlightGear
https://drive.google.com/file/d/10NMPlDRZDiXDl9Z_Iov87CJULPL-NyjO/view?usp=sharingThe same Estate as viewed in MSFS2020, which obviously is much closer to the real thing