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Microsoft Flight Simulator returns to the skies

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Re: Microsoft Flight Simulator returns to the skies

Postby StuartC » Fri Oct 02, 2020 4:33 pm

Something else you can also find in areas of FlightGear, lol.
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Re: Microsoft Flight Simulator returns to the skies

Postby wkitty42 » Fri Oct 02, 2020 8:16 pm

anyone else notice the RPMs on that engine?

and thunder and lightning without a cloud in the sky...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: Microsoft Flight Simulator returns to the skies

Postby Parnikkapore » Fri Oct 02, 2020 11:45 pm

Also that texture stretch. Photoscenery is used in this area.
There are free alternatives to every program you encounter. You just have to find them.
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Re: Microsoft Flight Simulator returns to the skies

Postby montagdude » Sat Oct 03, 2020 12:20 am

Hooray wrote in Fri Oct 02, 2020 3:10 pm:Big scary chasm opens up in Microsoft Flight Simulator reboot
It's the environmental impact from those dang wind turbines.
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Re: Microsoft Flight Simulator returns to the skies

Postby benih » Sun Nov 22, 2020 4:26 pm

Did anyone manage to put the c172 into a spin?
I just tried in „realistic“ settings and it won’t stall.
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Re: Microsoft Flight Simulator returns to the skies

Postby StuartC » Sun Nov 22, 2020 10:16 pm

No Helicopters till 2022.
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Re: Microsoft Flight Simulator returns to the skies

Postby wlbragg » Thu Dec 24, 2020 7:21 pm

Well, just installed the new VR update and getting ready to try it for the first time. If it works well and is exciting enough, maybe I will have to work on the source code for a change and add some modern VR support. We'll see!
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Re: Microsoft Flight Simulator returns to the skies

Postby wlbragg » Mon Jan 04, 2021 1:57 am

Wow, not a whole lot of time to play with it, but that is really cool. Still a ways to go, it's just not the resolution you would wish for, but not bad.
There is one thing I noticed though because of the 3-dimentional aspects. The ai they are using to figure out the terrain from the ortho layer is unbelievable. Specifically, I noticed when flying over terrain I am intimately familiar with that it is actually doing a outstanding job of placing trees in the correct locations. Not only that, it changes the size according to what it is seeing. How it does this is crazy. There are areas I hunt that have different aged trees in spots, older forests and younger tree rows. Well this program for the most part gets it right. Unbelievable if you ask me. I didn't notice it until I saw it in VR.
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