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flying a plane with more that 2 pilotes at the same time

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flying a plane with more that 2 pilotes at the same time

Postby www2 » Sun Dec 10, 2017 4:46 pm

This:
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Re: flying a plane with more that 2 pilotes at the same time

Postby Hooray » Sun Dec 10, 2017 6:37 pm

so, what exactly is going on here ? Sorry if I am being ignorant, but I am not familiar with the interface that is shown there - I do obviously recognize FlightGear and the forum title, but other than that, this may need a few more details I am afraid ;-)
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Re: flying a plane with more that 2 pilotes at the same time

Postby www2 » Sun Dec 10, 2017 6:44 pm

@Hooray This is some one setup Flight gear to interface with text commands from a chat interface and a 10-30 sec delay.
Think Twitch play pokemon.
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Re: flying a plane with more that 2 pilotes at the same time

Postby wkitty42 » Mon Dec 11, 2017 2:08 pm

your description isn't clear... what do you mean "twitch play pokermon"?? what is the post even supposed to be about? :lost:
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: flying a plane with more that 2 pilotes at the same time

Postby www2 » Tue Dec 12, 2017 2:09 am

wkitty42 wrote in Mon Dec 11, 2017 2:08 pm:your description isn't clear... what do you mean "twitch play pokermon"?? what is the post even supposed to be about? :lost:

For the what is Twitch play pokemon i send you over to wikipedia[1]

For second the video is from a session that some one (i think the uploader) have interface the flight controlls to a cheat interface that be controlled by the viewers of the stream.
And this is with a lag of around 10 seconds du to some anti cheat buffering on twitch side.

[1] https://en.wikipedia.org/wiki/Twitch_Plays_Pok%C3%A9mon
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Re: flying a plane with more that 2 pilotes at the same time

Postby LesterBoffo » Wed Dec 13, 2017 6:21 pm

OK this is kind of cool, it's like a Youtube chat stream with flight control commands in addition to live voice chat.

Can this be done on an MP server with other aircraft present?
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Re: flying a plane with more that 2 pilotes at the same time

Postby Hooray » Sat Dec 16, 2017 5:57 pm

due to FlightGear's open nature, this would be fairly straightforward to replicate/re-implement using a few lines of XML/Nasal code - after all, it's just a mapping from text messages to control inputs.

Actually, something like this could be kinda useful - especially if implemented in an aircraft agnostic fashion, possibly even for AI traffic, because this could be considered the foundation for a simple text-mode "AI pilot" - imagine issuing ATC instructions to a flying airplane, and the AI pilot following your instructions.

At that point, this could also be made to work for arbitrary AI/MP traffic
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Re: flying a plane with more that 2 pilotes at the same time

Postby Isaak » Sun Dec 17, 2017 11:08 am

Hooray wrote in Sat Dec 16, 2017 5:57 pm:imagine issuing ATC instructions to a flying airplane, and the AI pilot following your instructions.


In fact, this is already possible with ATC-pie.
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Re: flying a plane with more that 2 pilotes at the same time

Postby Hooray » Sun Dec 17, 2017 2:40 pm

Nope, it certainly isn't possible to remote-control AI aircraft using ATC-Pie, because that would require changes on the client/fgfs side, too.
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Re: flying a plane with more that 2 pilotes at the same time

Postby Isaak » Sun Dec 17, 2017 5:39 pm

ATC-pie can create its own AI traffic which you can control. It injects this traffic as MPtraffic in FlightGear, so you can even mix up AI-traffic within a multiplayer environment and everyone will see it. We demonstrated that at FSweekend this year.
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Re: flying a plane with more that 2 pilotes at the same time

Postby Hooray » Sun Dec 17, 2017 5:46 pm

okay, thanks for clarifying - that way, what you said, does indeed make sense.

As a matter of fact, this feature might be of interest to people interested in dogfighting - i.e. the T4T folks, because it would seem pretty straightforward to port/re-implement a subset of the Bombable addon in Python space and injecting the whole thing into the fgfs MP environment via the mechanism that ATC-Pie is using.
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