Doing some research on the topic, I've quickly discovered that many multiple scattering processes are simply too complex to include in a fast rendering framework, yet they lead to quite beautiful results in nature, so some of what I know ended up in ALS, some did in simplified form, some never made it.
Over the years, I've taken (literally) hundreds of sunset photographs - usually from the same location - and in the last years I've also started to film sunsets on video, and I've used that reference material to teach myself all the intricacies of what mechanisms actually drive what we see. Of course the basics are simple - Rayleigh scattering colors the light, Mie scattering creates a halo - but then? There's actually way more to it in the way indirect light plays out for instance, or in the way the view ray (as opposed to the illuminating ray) is affected by scattering processes.
In various conversations I've learned that many science people are simply not aware of some phenomena - for instance that Mie scattering works out in both directions - people recognize the silver lining phenomenon, but are oblivious to the fact that there is dark fringing if one looks the other way (there were a couple of 'bug reports' when that phenomenon was implemented in ALS). Or that Rayleigh scattering is rather generic - the blue sky of Earth is not a particular property of Earth's atmosphere, but driven by the fact that air molecules are small-sized scattering centers, and any colorless gas atmosphere would also appear blue once optically thin (a fact that the otherwise great solar system visualization Celestia got wrong again and again for other planets).
So I've now stared to organize the material that I have into a series of explanations of what we see in the hope that it helps more people to appreciate also the intricacies of what happens in the sky.
Here's a gallery of the vast differences in appearance sunsets can have - this is what needs to be explained:

Please enjoy the first parts of The Physics of Sunsets on my webpage!