Board index Other Hangar talk

Making movies

Talk about (almost) anything, as long as it is no serious FlightGear talk and does not fit in the other subforums.
Forum rules
Please refrain from discussing politics.

Re: Making movies

Postby Thorsten » Wed Jul 11, 2018 3:23 pm

So far the mother of all special effects - a ~15 second sequence in which Cliodhna's astral body falls tumbling through otherworldly clouds.


Took us three days of trying out and me an unholy amount of time to arrive at a viable workflow, which in the end involves four consecutive rendering passes.
Posts: 9466
Joined: Mon Nov 02, 2009 8:33 am

Re: Making movies

Postby Thorsten » Tue Jul 17, 2018 12:18 pm

Cast and crew (except yours truly behind the camera) for the summer scenes of 'Cliodhna 2 - Truth from Beyond' after shooting a somewhat tricky scene involving coordinated efforts of 2 adults, 3 kids and one horse.


Three month of training finally paid off a bit later - the scene where the panicked pack animal runs alone through the forest worked perfectly on the first take.
Posts: 9466
Joined: Mon Nov 02, 2009 8:33 am

Re: Making movies

Postby wlbragg » Wed Jul 18, 2018 4:48 pm

I was going to mention that the easiest part to coordinate was probably the animals, they are already used to taking direction. :)
Kansas(2-27-15)/Ohio/Midwest scenery development.
KEQA (2-27-15), 3AU, KRCP Airport Layout
User avatar
Posts: 3966
Joined: Sat Aug 25, 2012 11:31 pm
Location: Kansas (Tornado Alley), USA
Callsign: WC2020
Version: next
OS: Win10/Debain/nVGT640


Return to Hangar talk

Who is online

Users browsing this forum: No registered users and 1 guest