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Release Progress (2.4.0)

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Re: Release Progress (2.4.0)

Postby Figaro » Wed Aug 03, 2011 11:38 am

Hehe, my request isn't so much for v2.4 but more for the next world scenery build.
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Re: Release Progress (2.4.0)

Postby MOJO » Wed Aug 03, 2011 1:31 pm

I'm going to download right.......NOW :D
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Re: Release Progress (2.4.0)

Postby bschack » Thu Aug 04, 2011 3:25 am

ThorstenB wrote in Sun Jul 31, 2011 8:48 pm:The Mac installer (hopefully we'll have a Mac release candidate available soon) should also.


Any idea when the Mac release candidate might appear? We've got less than two weeks left and it would be nice to subject the OS X release candidate to a bit of testing before the official release of 2.4.0.

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Re: Release Progress (2.4.0)

Postby DutchPilotMitchell » Thu Aug 04, 2011 3:32 pm

Is 2.4 now working on mac osx lion?
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Re: Release Progress (2.4.0)

Postby mike4lin » Thu Aug 04, 2011 4:34 pm

C* ATI might be the only problem. You have finally OpenGL 4.1 on Lion?
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Re: Release Progress (2.4.0)

Postby Trez » Fri Aug 05, 2011 10:58 pm

any tester for mac?
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Re: Release Progress (2.4.0)

Postby bschack » Fri Aug 05, 2011 11:41 pm

Tristar wrote in Fri Aug 05, 2011 10:58 pm:any tester for mac?


I think there are lots of testers; the problem is there's nothing to test.

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Re: Release Progress (2.4.0)

Postby Trez » Sun Aug 07, 2011 10:48 am

i understand :( but will it be out with minor bugs then because if there is no one to correct them.....
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Re: Release Progress (2.4.0)

Postby hardy » Sun Aug 07, 2011 12:34 pm

has anyone tested Bomable on it yet? I need to know if I need to talk flug into creating another version of it with me testing of course.
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Re: Release Progress (2.4.0)

Postby ThorstenB » Sun Aug 07, 2011 4:59 pm

Thanks to Tat, we now also have a Mac release candidate for FG2.4.0:
http://macflightgear.sourceforge.net/page/1/

Now all Mac users can join: please download, install, run - and test...
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Re: Release Progress (2.4.0)

Postby mike4lin » Mon Aug 08, 2011 7:37 am

That's the same as the GIT and/or Hudson build versions?
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Re: Release Progress (2.4.0)

Postby VicMar » Mon Aug 08, 2011 11:36 am

I have had a peculiar thing happen on the Mac 2.4.0 candidate. I wonder if it is just my mac, so I would appreciate someone else trying to repeat this.

Using an Intel iMac with OS X 10.5.8.
I tried the first launch at my chosen airport. There was no scenery. This was expected.
I waited for a minute, then closed FG and started again - still no scenery.
After the 4th try without scenery, I started at KSFO and got scenery.
I then started at my chosen airport and the scenery appeared.

I suspect Terrasync was not loading 'On the fly'. This appeared to be rectified after I used the default airport.

If anyone could repeat this, it would confirm it as a reportable bug.

Feedback welcomed.

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p.s. With my setup, I still get dark images in FG. FG was nice and bright up to and including V2.0.0. I have experienced the dimmer/darker effect ever since FG started using OSG.
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Re: Release Progress (2.4.0)

Postby someguy » Mon Aug 08, 2011 2:08 pm

The Mac Launcher will not load for me; it exits as soon as it appears in the Dock. I can launch fgfs from the Console, though. This is in 10.6.8 (.1).

I've notified Tat, and we're working on it.
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Re: Release Progress (2.4.0)

Postby VicMar » Mon Aug 08, 2011 2:30 pm

Again, I might be getting this because of my Mac, but has any other Mac user noticed FG to be noticeably darker/dimmer since OSG arrived?

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Re: Release Progress (2.4.0)

Postby HanselVB » Mon Aug 08, 2011 3:07 pm

About the dimmer effect: I haven't noticed anything.

I encountered these issues on an Intel iMac with Mac OS X 10.7 (Lion):
-There is an arrow on the HUD which, I presume, is a new feature, but it's flashing randomly all the time
-TerraSync doesn't seem to work (I tried some airports with the on-the-fly download feature on but even after restarting several times there was no scenery), but the scenery at KSFO works
-This issue really makes me sad: MULTIPLAYER STILL WON'T WORK... :cry: Even after trying the "solutions" given in the topics about the multiplayer on mac issue (leaving the IP address blank, inputting command-line options), I still have the same problem: FlightGear doesn't start up after checking the multiplayer box (but the multiplayer map shows up), and if I put in a command-line that should activate multiplayer, FlightGear starts up without going online. Does anyone have a real solution for this? MP hasn't worked on my Mac since the release of 2.0.0...
-I don't see any jetways at KSFO... And certainly no animated ones.

Nonetheless, I really like this release. It works quite fluid, the new sky and sea are beautiful, as are the clouds and the new taxiways etc. Thumbs up for Tat & the other developers :D
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