Hi
I browsed this forum but could not quite get the answer I was looking for.
I have two instances of FlightGear 2016.4 running on windows 10, connected via the local loop in a multiplayer setup. The models in each instance have a network flight dynamics model.
For some reason, animations, effects (rocket flames) and smoke (particles) does not show up on the corresponding MP aircraft in each instance. The animations and effects are driven using
aliases. For instance the rocket flame on the first model is driven by /sim/multiplay/generic/float[8]. I tested by setting a value to /sim/multiplay/generic/float[8] on the first instance of flightgear. The model then has rocket and flame effects. But on the second instance of FlightGear, this model (which is now the MP model) does not show the rocket flame and smoke. Checking the properties in the second instance of flightgear shows /ai/models/multiplayer/sim/multiplay/generic/float[8] did indeed also change, so the value got transmitted over MP correctly, but the MP model does not show animations accordingly.
Is there any setting I need to make when running to program to enable the view of multiplayer animations? I am running from the command prompt.
First Aircraft:
C:
cd C:\FlightGear2016
SET FG_ROOT=C:\FlightGear2016\\data
SET FG_SCENERY=C:\FlightGear2016\data\Scenery
.\\bin\\fgfs --aircraft=aircraft1 --fdm=network,localhost,5501,5502,5503 --start-date-lat=2016:06:01:10:00:00 --lon=9.01456111 --lat=47.03332344 --altitude=1105 --heading=130 --roll=0 --pitch=90 --offset-distance=0 --offset-azimuth=0 --multiplay=in,10,127.0.0.1,5000 --multiplay=out,10,127.0.0.1,5001 --callsign=AIR1 --prop:/sim/rendering/multi-sample-buffers=true --prop:/sim/rendering/multi-samples=4
Second Aircraft:
C:
cd C:\FlightGear2016
SET FG_ROOT=C:\FlightGear2016\\data
SET FG_SCENERY=C:\FlightGear2016\data\Scenery
.\\bin\\fgfs --aircraft=aircraft2 --fdm=network,localhost,5501,5504,5503 --start-date-lat=2016:06:01:10:00:00 --lon=9.01456111 --lat=47.03332344 --altitude=1105 --heading=130 --roll=0 --pitch=90 --offset-distance=0 --offset-azimuth=0 --multiplay=in,10,127.0.0.1,5001 --multiplay=out,10,127.0.0.1,5000 --callsign=AIR2 --prop:/sim/rendering/multi-sample-buffers=true --prop:/sim/rendering/multi-samples=4