by wkitty42 » Sun Feb 14, 2021 10:02 pm
the FDM runs at a fixed rate of 120 cycles per second all the time...
(most?) everything else runs at the frame rate (FPS) of the system... in other words, if your GPU can churn 60FPS, then everything else is running at 60 cycles per second... if the frame rate drops to (eg) 20FPS in a heavy area of the scenery (like around Paris, France, for example) then their processing rate will drop to 20 cycles per second... leave that heavy area and the FPS goes back up and the processing will also go back up...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."