I'm simply trying to place a small AI UAV (ATI-Resolution) in a constant circular orbit at a very slow speed - 25 ktas - covering about a 3 km diameter. Since there's no built-in orbit setting or hold that I'm aware of, any suggestions would be helpful... I don't need it to fly from or to anywhere before or after, just stay in a circular orbit (using, I assume, the <repeat> setting). I'm not using any nav aids, just simple coordinates for the waypoints.
So far, trying to get it to do this has been very difficult, since there's apparently no way to force the aircraft to fly over each waypoint.
Also, as I understand it, the aircraft will jump to whatever the nearest waypoint is, completely disregarding the next in line. This makes it difficult, to say the least...
For flight planning purposes, it might be of value to look into addressing this as an improved capability in the future (I'd try, but the architecture is still far beyond my current coding skills). What would be nice:
1. Allow for a setting to "Fly By" or "Fly Over" set waypoints (most flight sims have this).
2. Add a few simple flight patterns, such as "Orbit", "Figure-Eight", "Racetrack", with the user entering the necessary coordinates, speeds, altitudes, whether left/right hand turns, etc., based on the type of pattern needed.
It would certainly help with flight planning immensely!