Maerchenprinz wrote in Fri Jun 24, 2022 2:05 pm:Yes, that's it. When you have stereoscopic equipment, it will display everything correctly, including the menu...
Adrian, please can you confirm you've tried stereoscopic view and it displayed everything correctly?
Sorry to necropost. I had the same experience OP seems to describe:
- display changes to stereoscopic vie just fine
- screen-mapping for mouse-clicks remains unchanged
Thus the User Experience is that:
- one must move the mouse and make clicks as if one was using an unchanged/'normal' screen
I'd welcome any feedback from other stereoscopers, especially if there's a way to make the mouse cursor *appear* stereoscopic!
It seems to me an "easy" fix might be to:
1. make a reticle at the center of each eye's view (either
using another program to display a "+" sign at the center-point of each eye's view, or
making a custom HUD that's just a cross-hair in the center of the screen so that it gets replicated for each eye's view).
2. set the mouse cursor to the center of the screen (
linux how-to describing commands to place the mouse cursor in an arbitrary position).
These actions would hopefully then allow the user to 'place' the cursor on whatever they wanted to click on by using centering their head-direction/gaze upon it.
I imagine the user would use either the mouse-buttons of a USB-trackball or their laptop - or would bind joystick keys to - 'select'/'deselect' the object under the cursor, and would probably use a jog-dial or scroll-wheel on the trackball or joystick to dial in any required setting.