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Taxiing Problem

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Taxiing Problem

Postby GreatPilot8 » Tue Aug 14, 2018 7:32 pm

Whenever I taxi on a taxiway, it's like the taxiway line is a hole!
My Cessna's wheel bends & wings break off & today the whole plane
got thrown in the air above KSFO. Is this normal?
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Re: Taxiing Problem

Postby wlbragg » Wed Aug 15, 2018 12:27 am

Yes and no, it's normal that the taxi line is raised as it is how it was draped over the scenery. Can't say I approve of the method but since I wasn't involved in trying to provide a solution for that issue I really have nothing to say about it other than it obviously isn't optimal.
As far as breaking the aircraft in any manner, no it shouldn't do that. But if the line is high enough off the surface and the aircraft has damage modeling and hits an obstruction hard enough, then yeah, it's going to break.


I was just testing it at KSFO and I was able to reproduce your issue when I had damage enabled.

Hum, I noticed that some of the raised taxi lines you are able to collide with and yet others you can't and simply pass right through. Someone else will have to explain that. I have no idea as to why that is.
Kansas(2-27-15)/Ohio/Midwest scenery development.
KEQA (2-27-15), 3AU, KRCP Airport Layout
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Re: Taxiing Problem

Postby Thorsten » Wed Aug 15, 2018 5:04 am

All lines should be co-planar with the taxiway mesh. They get raised by the shader to avoid z-fighting, but that doesn't affect collision detection.

However, if the line during the creation process is not co-planar by virtue of some error, then it is an actual obstacle (never encountered one of those, so they seem to be rare, but given how large the world really is, there are occasional mesh glitches for sure).
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