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General Dynamics F-16

Controlling your aircraft, using the autopilot etc.

General Dynamics F-16

Postby Necolatis » Fri Apr 20, 2018 6:49 pm

Hello, we are updating the FGAddon F-16, with Erik's blessing.
Just want to say although we took half a year break, development has been picked up again, and is in progress.

Jump on here to take part, to test or if you'r just curious: https://discord.gg/bRjT5HY

There is more to be done before ready to be merged back into FGAddon, but here is a couple of highlights so far:
-------
New liveries added.
Jmav16 did a sound update, using real f16 sounds he recorded.
Animation over MP added.
Stores partially added and decoupled from liveries.
Some very nice missile models and by pinto.
Legoboy added hydraulics.
FBW updates (CAT/standby gains and more).
6 variants in FG launcher, and decoupled from liveries.
Cockpit bad geometry in some variants fixes.
Aerodynamics minor updates and refactoring.
Small HUD and MFD updates.
Various small model and texture fixes.
Handy keybindings for resetting views or look down on display.
Fixed Linux crash at startup, thanks to 5H1N0B1.
..plus more

Alaska aggressor squadron livery on a F-16 Block 10:
Image
"Airplane travel is nature's way of making you look like your passport photo."
— Al Gore


Hangar: https://sites.google.com/site/fghangar/
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Re: General Dynamics F-16

Postby sim » Fri Apr 20, 2018 7:59 pm

Well Done. Great fun flying the F16.
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Re: General Dynamics F-16

Postby Necolatis » Thu May 03, 2018 1:18 am

If you want to help test it to find bugs, there is a link at the bottom of this post.

Since it can now fire weapons (using MP chat msgs), we recommend you observe:

Do not shoot at civilians. Even if they don't get hurt, the messages is still annoying for them.
Only shoot at people you have agreed to be in fight with, just because people are flying a military
aircraft does not automatically mean they want to be fired upon.
Please before enabling MP chat msgs for discharge of weapons, read the info in the config dialog what it does and when it can be toggled.

Notice that you wont be able to fire A/G weapons at flying targets and A/A weapons at non flying targets.
Also notice that GBU-12 will at the moment not give any indication that it has a laser lock, max fire distance for it is 8 miles.

Status update:
New autopilot by it0uchpods
Liveries available now depends on which variant you fly. So no more MLU liveries for block 52 etc etc.
Backport of some stores and liveries from the FGUK Yasim fork.
6 working weapons.
MFD/HUD updates
RWR threat display now works. See the manual.txt file inside the aircraft folder for more info on it.
More block variants: 30,32,40,42,60.
Follow the weapons on their way to the target with Missile View by 5H1N0B1. See config menu.
Terrain warning.
New liveries by Spectre, JMav16 and Leto.
Plus more.

Future
Richard is working on removing need for MP chat messages for weapons. The aircraft will then silently communicate with each other. And you will have to use cockpit indicators to figure out what is going on.
Expect this on F15, F14, Mirage2000, Viggen, Mig21, P47, B1 also.
ETA: probably some weeks/months.

Here a couple ready for some formation flying. 2 US liveries, 1 Danish, 1 Dutch, 1 Croatian:
Image

Link, if you wanna help us test: (work in progress, and gets updated a couple of times each day at the moment.)
https://github.com/NikolaiVChr/f16
To be sure everything is working right, be sure to uninstall from launcher if you have it installed: FGAddon f16, FGMembers f16 or the launcher f16.
"Airplane travel is nature's way of making you look like your passport photo."
— Al Gore


Hangar: https://sites.google.com/site/fghangar/
User avatar
Necolatis
 
Posts: 1831
Joined: Mon Oct 29, 2012 12:40 am
Location: EKOD
Callsign: Leto
IRC name: Neco
Version: 2018.1.1
OS: Windows 10 Pro


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