SidarDeha wrote in Mon May 23, 2022 7:33 pm: Adding [aircraft] to scenery as "scenery objects" only makes problem.
FlugHund wrote in Mon May 23, 2022 8:36 pm:A flight simulator aims for reproducing real life scenarios and situations. Inside a flight simulator it should be possible to simulate departures and arrivals from and to any in real life available parking positions. There's absolutely no reason – flight simulator wise speaking – to place any static object on any runway, taxiway or parking position....
MariuszXC wrote in Mon May 23, 2022 8:57 pm:[...] but if a scenery designer decides to place stationary AC models at some gates it simulates real life scenario of some gates being unavailable. This further requires more care while taxiing to the available ones (watch out for that wingtip strike..), which to me looks just enough real-lifeish for a simulator
SidarDeha wrote in Mon May 23, 2022 7:33 pm:We have AI options and if we want to see traffic we can turn it on.
MariuszXC wrote in Mon May 23, 2022 8:57 pm:Wait a sec...
... but if a scenery designer decides to place stationary AC models at some gates it simulates real life scenario of some gates being unavailable. This further requires more care while taxiing to the available ones (watch out for that wingtip strike..), ...
Isaak wrote in Tue May 24, 2022 4:25 am:I do agree ... when flying offline and without AI traffic. When flying with e.g. VATSIM, these static planes at a gate are a PITA [...] There has been talk to add a certain flag to static planes, so users are able to hide/disable them. But this requires a core code change that hasn't been made yet.
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