MariuszXC wrote in Tue Aug 30, 2022 1:56 pm:It is just a data point. Both old and new are in our Wiki, for analysis.
Wkitty, if you find that some configuration adjustment changed the result significantly, just post the new result, I'll update the wiki.
here's the latest after double checking my settings were as stated...
- Code: Select all
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce RTX 2060/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 515.65.01
=======================================================
[build] use-vbo=false: FPS: 8645 FrameTime: 0.116 ms
[build] use-vbo=true: FPS: 12130 FrameTime: 0.082 ms
[texture] texture-filter=nearest: FPS: 12139 FrameTime: 0.082 ms
[texture] texture-filter=linear: FPS: 12152 FrameTime: 0.082 ms
[texture] texture-filter=mipmap: FPS: 12180 FrameTime: 0.082 ms
[shading] shading=gouraud: FPS: 11767 FrameTime: 0.085 ms
[shading] shading=blinn-phong-inf: FPS: 11708 FrameTime: 0.085 ms
[shading] shading=phong: FPS: 11610 FrameTime: 0.086 ms
[shading] shading=cel: FPS: 11582 FrameTime: 0.086 ms
[bump] bump-render=high-poly: FPS: 10345 FrameTime: 0.097 ms
[bump] bump-render=normals: FPS: 12493 FrameTime: 0.080 ms
[bump] bump-render=height: FPS: 12210 FrameTime: 0.082 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 10816 FrameTime: 0.092 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 8728 FrameTime: 0.115 ms
[pulsar] light=false:quads=5:texture=false: FPS: 12109 FrameTime: 0.083 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5835 FrameTime: 0.171 ms
[desktop] effect=shadow:windows=4: FPS: 9102 FrameTime: 0.110 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1904 FrameTime: 0.525 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2177 FrameTime: 0.459 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2296 FrameTime: 0.436 ms
[ideas] speed=duration: FPS: 10731 FrameTime: 0.093 ms
[jellyfish] <default>: FPS: 10287 FrameTime: 0.097 ms
[terrain] <default>: FPS: 1393 FrameTime: 0.718 ms
[shadow] <default>: FPS: 9622 FrameTime: 0.104 ms
[refract] <default>: FPS: 4790 FrameTime: 0.209 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 11886 FrameTime: 0.084 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 11828 FrameTime: 0.085 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 11825 FrameTime: 0.085 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 11790 FrameTime: 0.085 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 11746 FrameTime: 0.085 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 11786 FrameTime: 0.085 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 11861 FrameTime: 0.084 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 11749 FrameTime: 0.085 ms
=======================================================
glmark2 Score: 9794
=======================================================
so we gained 257 score points... not sure i would call that significant but there it is...