Hi Octal!
TLDR:
Did you really want to comment or did you just try to place a subtle ad for PMDG here?
You are probably referring to the posts in which I wrote about the way aircraft systems in FSX and X-Plane often work. I think you wanted to comment on that for a similar reason to the one for which I used some "harsh" words - but from a different perspective!
Commercial sims/addons often purport to have "ultra-realistic behaviour", whilst "some kind of complex but no way like the real thing" would be correct... It's that claim, not the actual behaviour that I criticise - may they call it "complex" or "immersive", I'd be fine. For someone who has spent hours and days and years looking at weirdo circuit diagrams and literature and technical drawings and stuff to make a "real" aircraft simulation (I'm pretty sure you know what I'm talking about!
), it's a recurring, and sometimes annoying topic: Some people (and I don't blame these people) tend to port their believe in that "realistic behaviour"-claim of one simulator into another one. Like "Simulator A claims to be realistic, so simulator B cannot be correct when it behaves different to A". And you have put endless work into B and know better...
I wrote these posts in this context where I just meant to give a hint to not look at any simulator when trying to understand the real thing, nothing else - not to bash FSX or X-Plane or their addons.
Well, without context, they may sound generalizing, so you probably wanted to comment because of that. So, to erase a subtext that was never intended: Yes, there are good commercial flight-sim products though they have to follow the rules of the market, and yes, there are good free flight-sim products though they have no funds of the market.
END TLDR
Back to topic:
A common binding to a nasal "frontend" to represent at least one AP button is generally a good idea. The generic FG AP has one already, I think I do remember (it's late here, so please be kind if I'm wrong!). I take care of three FG-aircraft which all have some kind of a different philosophy when it comes to handling their AP. Having one sim-button bound to one RL-button would just be a drop in the bucket in these complicated cases and would still need custom adaption anyway.
Keep going!
Ciao,
Adrian