i'm not sure i understand what you are saying...
that name property, in this case, tells FG which device to read the inputs from... in the "raw" unmodified code from the wiki, that would be the device that identifies itself as "Logitech Logitech USB Optical Mouse" in the "xinput --list" output...
as far as disabling a mouse, that looks to me like what you would do if you have two mice connected but want to use only one specific one of them to control things in X... as i understand it, the disabled mouse would not affect the regular desktop or move the mouse pointer but it would still be operational in programs that specifically know about it and look for input from it...
can you post the xml file you are trying to work with as it was before you remove that line? wrap it in code tags like this to maintain formatting...
- Code: Select all
[code]paste the code here[/code]
i'm actually playing with this right now... i need to find another working mouse to add to my gaming system so i can see if things still work as they once did... i've never tried this particular activity so i'm approaching it blindly with open eyes... idk how far i'll get or if i'll even complete it... right now i'm waiting for my fgdata to finish updating since the last time i updated the code for my "next" branch build of FG... for some reason, it is being real slow today compared to when i last updated it back in mid-April... normally my updates and compiles are over and done with in a minute or two but this one has taken over 10 minutes so far... idk what's going on
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."