by wkitty42 » Fri Aug 07, 2020 11:50 pm
this sounds cool!
i've got a lot of additional and changed debug logging in several areas of the AI code... it is interesting to see the flow of a craft but there are still some things i need to better understand... like getting data out of a (sub?)object within a craft object...
i'm trying to find where the property tree can be updated... like when the flightplan changes for a craft record... the callsign will change but the airports and times stay the same as the previous record... then there's the code also adds a new type=AI (IIRC) to the craft record each time it is reused... i'm not sure what this is used for since each type of "player" is in its own branch so MP is one place and AI in another... unless i'm really not remembering it properly right now... anyway, i don't see any reason for multiples of this type, either... maybe only so as to be able to count stats on how often a record is reused but...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."