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Creating a Low Poly Aircraft Model

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Creating a Low Poly Aircraft Model

Postby pb321 » Fri Dec 21, 2018 3:23 am

I need three low poly aircraft models to position at airports I've been modeling over the past two years. However, I've never modeled any aircraft. Today I loaded FlightGear's B-25 Mitchell (.ac file only) and placed it with a building I'm working on, as that model is actually positioned at a corner of that building. The resulting .ac file is over 30 Mb!! I tried using Blender's Decimate modifier to eliminate faces but so far without success. Any help/suggestions will be greatly appreciated.
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Re: Creating a Low Poly Aircraft Model

Postby CaptB » Fri Dec 21, 2018 9:14 am

Elements of that model are quite complex for a static model(edit:even for a normal model , the new IDG A320 is below 30MB in blender)
Reducing complexity must be done by hand(dissolving edges, for example on the wheels)

Is this the only model you require?
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Re: Creating a Low Poly Aircraft Model

Postby gooneybird » Fri Dec 21, 2018 11:57 am

I've been down that route with AI models and found it was far easier to create a low poly model from scratch.
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Re: Creating a Low Poly Aircraft Model

Postby pb321 » Fri Dec 21, 2018 2:42 pm

I found this tutorial on creating a low poly aircraft model that looks promising: https://www.fsdeveloper.com/forum/threads/blender-creating-a-low-polygon-airplane-tutorial-bij-karan-shah.440892/
Think I'll get the building (parking garage) in place without the B-25, then terminals and jetways, then add the plane another day, once I figure it out.
If it makes any difference to your recommended approach to this, I looked again this morning and the .ac file is 4.8 MB, much more reasonable. I don't know what I was looking at yesterday.
Might do one of the other planes first, as they may be easier to do. Then again, FG low poly models may already exist for them, I haven't looked yet.
Thank you , CaptB and Gooneybird, for your advice.
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