the4thchild wrote in Wed Jul 04, 2018 7:34 pm:Basically what happens for me is if I run the Seahawk scenario without downloading that aircraft, the Seahawk fails to load, and two gliders are in its place.
right... you have to have the craft for the scenario to load them... even without them the scenario should load and work... you just won't see the effects...
those two gliders? are they not the drop tanks? i haven't looked to see where they are loaded from but when i started looking into your situation, i only had the two drop tanks flying along with my craft (the UFO in this case) and there was nothing else for the wingman's craft... i could have missed the glider, though, if it is really tiny... anyway, when i removed the directory traversal mess and left off the leading '/', the fuselage showed up as well...
the4thchild wrote in Wed Jul 04, 2018 7:34 pm:The scenario itself loads, but the aircraft is missing. If I download the aircraft, its folder goes to the /Library location, and the aircraft again fails to load. If I copy the Seahawk folder into the main application's Aircraft directory, the Seahawk loads. Is this a problem because internally FG does not know the "/Library/Application Support/FlightGear/Aircraft/org.flightgear.addon/Aircraft" default download path on Mac?
no, FG has to know about it... "/Library/Application Support/FlightGear" directory is "fg-home" AFAIK... these other directories should be in there, too if i'm understanding things properly...
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AI
Aircraft
aircraft-data
cache
Export
FlightGear
Input
Liveries
PreviewsCache
TerraSync
Wildfire
Aircraft is where your downloaded aircraft are installed via the launcher...
Terrasync is where your scenery is downloaded to...
Export is where your flight tapes and flight plans are saved to...
aircraft-data is where the saved aircraft states are stored when you exit the sim...
Input is where your custom controller files are stored... custom meaning when you've changed the button or axis assignments...
the4thchild wrote in Wed Jul 04, 2018 7:34 pm:This actually happens with or without changing the "../" traversals in the AI aircraft's path. I noticed that many other AI aircraft have these traversals as well and also work for me with or without them, so long as I move the downloaded aircraft to the main app's directory as above.
AI craft or AI scenarios? AFAIK, these are not ""AI craft"" as used in the AI Traffic or MultiPlayer stuff...
the thing is that you should not have to ""pollute"" "/Applications/FlightGear.app/Contents/Resources/data/" at all... that is where all the craft used to live... when the big split came along back after FG 3.4.0 was released, all the craft in there, except for the c172p and the UFO, were moved to a hanger we call FGAddon... that's where your downloads are coming from if you are using the default hanger... FG should know that your "/Library/Application Support/FlightGear/Aircraft" directory is there or you couldn't even fly those craft that you've downloaded...
the4thchild wrote in Wed Jul 04, 2018 7:34 pm:I realize that the scenarios are pretty old...but I think they're awesome! I'm starting to use one of the wingman scenarios to try building a generic version that can load various AI aircraft models, starting with the Spitfire AI. I had to make quite a few modifications in the AI model to get the propellers to sync with the main aircraft -- are the AI models pretty old/outdated as well?
AI traffic craft are being updated all the time... yes, the scenarios are pretty cool, too...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."