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Updated Groundnet: LFPG Paris Charles de Gaulle  

Postby BecOzIcan » Sun Apr 24, 2016 3:09 pm

Includes
- 169 Gates parking position. Radii 20, 32 and 40.
- Gate assignment as per boarding gates from Aerports de Paris
- 22 Cargo parking position included dedicated FedEx, Air France and AirPost ones
- 2 Positions at Terminal 1 Satellite U (currently closed for construction work) can be used for "in scenery" testing with Airline Code "YTJ" with (radi 40)

No clear channel for Groundnet submissions since Scenery moved out of FGData so no commit at this point. Please download from HERE

UPDATED 30JUN with better management of T1 Arrivals

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Last edited by BecOzIcan on Wed Jun 29, 2016 2:23 pm, edited 2 times in total.
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Re: Updated Groundnet: LFPG Paris Charles de Gaulle

Postby vector » Tue Apr 26, 2016 4:13 pm

Glad to see you're still working on LFPG v2 ;-)
Last edited by vector on Tue Apr 26, 2016 4:21 pm, edited 1 time in total.
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Re: Updated Groundnet: LFPG Paris Charles de Gaulle

Postby wkitty42 » Tue Apr 26, 2016 4:15 pm

BecOzIcan wrote in Sun Apr 24, 2016 3:09 pm:No clear channel for Groundnet submissions since Scenery moved out of FGData so no commit at this point. Please download from HERE

Torsten says to post a download link for the ground nets to the dev list and he will merge the updates in...
https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/CAMcJc7q6DbVJpj0dk7G6H4Nktj7LQx70FVAspVxhS%3Dsp%2BdZAPA%40mail.gmail.com/#msg35042133
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: Updated Groundnet: LFPG Paris Charles de Gaulle

Postby BecOzIcan » Wed Apr 27, 2016 5:29 am

wkitty42 wrote in Tue Apr 26, 2016 4:15 pm:
BecOzIcan wrote in Sun Apr 24, 2016 3:09 pm:No clear channel for Groundnet submissions since Scenery moved out of FGData so no commit at this point. Please download from HERE

Torsten says to post a download link for the ground nets to the dev list and he will merge the updates in...
https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/CAMcJc7q6DbVJpj0dk7G6H4Nktj7LQx70FVAspVxhS%3Dsp%2BdZAPA%40mail.gmail.com/#msg35042133



Will do tonight. Thank you so much for your help

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Re: Updated Groundnet: LFPG Paris Charles de Gaulle

Postby BecOzIcan » Wed Apr 27, 2016 10:13 am

vector wrote in Tue Apr 26, 2016 4:13 pm:Glad to see you're still working on LFPG v2 ;-)


Oui, mais pas vite :-) Satellite 4 entamé cette semaine.


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Re: Updated Groundnet: LFPG Paris Charles de Gaulle

Postby BecOzIcan » Wed Apr 27, 2016 3:39 pm

Merge now confirmed. Thanks Torsten
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Re: Updated Groundnet: LFPG Paris Charles de Gaulle

Postby portreekid » Sat Apr 30, 2016 6:28 am

Do you observe traffic jams? They seem to happen quite frequently in EGPF with one doing pushback into the path of another, which in turn blocks everything
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Re: Updated Groundnet: LFPG Paris Charles de Gaulle

Postby BecOzIcan » Sat Apr 30, 2016 1:13 pm

Well several reason behind that. I know I managed to reduce the jams at LFPG with the following steps

- Do not let planes pick their routes by imposing one-way traffic on certain taxiways
- Using the above create smaller circuits to get in/out of aprons, onto major 'highway like' taxiways. on certain aprons I have only one way in but multiple ways out so that clearing happens faster.
- Dedicate/assign separate runways to take off and landing in the rwyuse.xml file

Beware of the content of your traffic files. Older files have a lot of daily flights coded via 7 entries (one per day) each with a "week" repeat tags this results on your monday plane sitting idle at a gate for a week, waiting for its next monday rotation and blocking new arrival's parking spots. Before I rebuilt it, I had to remove the default Air France traffic file (and ban AF from landing in Paris CDG ... ) just so that other airlines could use the airport

Final (biggest) reason behind clogging in my experience -but just a gut feel- It looks like arriving aircrafts have their taxiing route (from rwy to parkpos) reserved for them way ahead of their actual landingso I also have pushed back aircrafts sitting idle until said arriving aircraft has actually reached its parking spot which can take some serious time. I believe Durk is currently looking at fixing the AI code in relation to planes no longer taking off in v2016.1, hopefully this last one is also on his radar.

Now, for Edinburgh, it looks like you really have no option to trick the groundnet. See below : For each Apron you have over 10 parking positions all fighting for a single access both in and out so clogging is here to stay, I also had a look at the Runway usage file and both runways are set to available for both landing and take off in both directions. I wouldn't mess with the rwyuse at this point given the runways are not parallel and I believe FG picks the one to use for each aircraft movement based on (changing) wind.

Sorry I can't be more useful to resolve this one

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Re: Updated Groundnet: LFPG Paris Charles de Gaulle

Postby portreekid » Sat Apr 30, 2016 8:28 pm

Maybe I'll have a look at the C++, since Glasgow is not really usable. No sense in committing it.More or less a traffic jam. The parkings are not evenly distributed. If that were the case it would be not so dramatic
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Re: Updated Groundnet: LFPG Paris Charles de Gaulle

Postby BecOzIcan » Sat Apr 30, 2016 11:25 pm

I love have a look at Glasgow as well and see what I can do about it
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Re: Updated Groundnet: LFPG Paris Charles de Gaulle

Postby BecOzIcan » Sun May 01, 2016 12:55 am

Got EGPF Groundnet from Terrasync today. Issue is that there is actually no functional groundnet, only parking positions. So it would need to be rebuilt (in taxidraw). Also all of parking positions radii are set to 44 sot they can each accommodate aircrafts ..... larger than A380, This is why they all overlap each other

Sorry I can't take this one onboard, still got VHHH groundnet, LFPG Terminals S3 S4, British Airways traffic as well as a 777, 787 & A380 AI models on my to do list but you could give a go at taxidraw; Happy to provide guidance

Cheers
Ian

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Re: Updated Groundnet: LFPG Paris Charles de Gaulle

Postby portreekid » Sun May 01, 2016 6:59 am

I've built one, that I generated out of WED. The real Problem there are the pushbacks on TaxiwayL. It is completely packed and Taxiway M is empty. That is due to me not having set the Airlines yet.
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Re: Updated Groundnet: LFPG Paris Charles de Gaulle

Postby gooneybird » Sun May 01, 2016 9:09 am

I have one that I will finish when I get back on my feet, it basically just needs adapting to the correct layout and pushbacks added.
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Re: Updated Groundnet: LFPG Paris Charles de Gaulle

Postby BecOzIcan » Sun May 01, 2016 9:35 am

Awesome.
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Re: Updated Groundnet: LFPG Paris Charles de Gaulle

Postby gooneybird » Thu May 12, 2016 10:11 am

Finished EGPF but having weird happenings, either the aircraft taxi to the runway but don't take off and the pushbacks work OR aircraft take off and the pushbacks don't work. The trigger for this seems to be the position of the last "on runway" node :? :? :? :?

More detective work needed!
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