by AndersG » Sat Oct 31, 2015 10:45 pm
Johan G wrote in Sat Oct 31, 2015 7:57 pm:It turned out that "hot" have two very separate meanings: 1) A "hot" model can be landed on (or crashed in to),* and 2) "hot" actually stands for "height over terrain" which is a work around required if you want for example an AI train to move along on top of and attached to the terrain surface.** Of course, both confusingly are set with the "enable-hot" model animation. ;)
Actually, it is the very same hot (i.e. solid) property - it is just that the ground intersection test earthbound AI objects use cannot separate other solid ground (and objects) from itself, so, consequently, it keeps climbing on top of it self...
Last edited by
AndersG on Wed Nov 04, 2015 6:02 pm, edited 2 times in total.
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