rastafioul wrote in Mon Jul 25, 2016 9:59 am:- When you drop the container, does the aircraft react according to this? (haven't had the time to test yet)
No, I worked on this before I knew anything about how to add and subtract weight from the aircraft. I now know how to do it and I would definitely add it in any future updates.
- Have you had a look at the hooking when landing the awesome F-14 on a carrier
No I haven't but that is a good idea, it may have some useful techniques.
- Now the scenarios can be loaded "on the flight" just by checking a box. Wasn't it the case when you developed and therefore would it be good to check how it's done?
I think this is set up the same way with the exception that you have to also have the code built in to the aircraft. But it should show up in the GUI scenario list. Unless your referring to something else?
- Would it be possible with your code to make the container "land" on the ground (and setting the weight to 0), even if it is still hooked?
Yes, I know how to do something like that now. These are all great ideas I'd like to see implemented. My first concern when I take this project back up is to clean up what is there and fix the rope tow physics portion.
There is the tiedown code that onox created that might come in real handy for this. Currently it is using an adaptation of the AI towing code, "aerotow".
- Would it be a good idea to make multiple "container-like-and-much-smaller" objects that would, towed together, make the rope?
Your talking about chaining together multiple objects to tow with a rope? I guess I'd want to know of a real world application before I would take the time to incorporate that.
The inspiration for doing this was the video of a copter pilot loading x-mas trees on a truck. Absolutely phenomenal flying and coordination. I really want to finish this to allow for that type of hauling.
Man!... You got my interest with that thing
Ya, well you got me going again too!