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AI Aircraft models required

Intelligent, computer controlled vehicles that drive/fly over the planet!

Re: AI Aircraft models required

Postby SP-KOK » Tue Feb 05, 2019 3:00 pm

great message :)))))))
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Re: AI Aircraft models required

Postby jtprophet » Thu Feb 21, 2019 2:34 am

Looks fantastic of course as your work always does Ian, very much looking forward to this one, thank-you.

John
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Re: AI Aircraft models required

Postby BecOzIcan » Tue Mar 12, 2019 11:46 am

CRJ 900 Model, Mapping, Paintkit, Animations & Testing complete. Starting on Liveries

Image

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Re: AI Aircraft models required

Postby BecOzIcan » Tue Mar 26, 2019 11:41 am

New CRJ900 AI model and liveries pushed to GIT.

Tags / Specs for AI Traffic files :

Code: Select all
<actype>CR9</actype>
<offset>0</offset>
<radius>12</radius>
<flighttype>gate</flighttype>
<performance-class>jet_transport</performance-class>
<heavy>false</heavy>


I also pushed updates to Adria, SAS and Iraqi traffic files (which were temporarily referencing a different model) to use this new one
Adria could use some TLC (CR9 listed in Aircraft but not used for any flight)



Enjoy
Ian

Image

Image

Image

Image
Last edited by BecOzIcan on Tue Mar 26, 2019 12:37 pm, edited 1 time in total.
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Re: AI Aircraft models required

Postby legoboyvdlp » Tue Mar 26, 2019 11:45 am

Nice work!
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Re: AI Aircraft models required

Postby SP-KOK » Tue Mar 26, 2019 1:47 pm

It looks insanely beautiful :))))) thanks a lot for the contribution of a big job :)))))))))
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Re: AI Aircraft models required

Postby Catalanoic » Tue Mar 26, 2019 6:32 pm

I like CRJ900 how it looks! Well done!
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Re: AI Aircraft models required

Postby legoboyvdlp » Tue Mar 26, 2019 10:25 pm

And thanks for making .jpg, the page now loads much faster :)
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Re: AI Aircraft models required

Postby SP-KOK » Fri Apr 19, 2019 6:23 pm

Ian, are you able to make lights for E90 and ERJ195?

It would fit to make a dash8 model, the current one requires a lot to be desired: D
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Re: AI Aircraft models required

Postby BecOzIcan » Mon Apr 22, 2019 7:36 am

SP-KOK wrote in Fri Apr 19, 2019 6:23 pm:Ian, are you able to make lights for E90 and ERJ195?


Will put on my list.


SP-KOK wrote in Fri Apr 19, 2019 6:23 pm:It would fit to make a dash8 model, the current one requires a lot to be desired: D


Very unlikely in the coming months. My focus is on scenery right now.
Next planned AI model is the 757-200 but only for release 2019.2

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Re: AI Aircraft models required

Postby wkitty42 » Mon Apr 22, 2019 2:46 pm

someone was asking about adding contrails to AI craft... i mentioned that it could be possible to add and that it could be similar to the way the lights are being added... i don't know if they have found their way to this subforum, though...

is it possible? i've not dug in to look due to other things being higher on the "do list"...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: AI Aircraft models required

Postby BecOzIcan » Tue Apr 23, 2019 12:37 am

Yes I have seen the topic viewtopic.php?f=6&t=35676&p=346758&hilit=ai+contrail#p346758

I share the concerns about the impact of Nasal on FPS. This is actually why I switched all of my AI models lights to ALS some time ago.

I am also not very clear on the benefits. I normally don't fly at high altitudes so I do not know how often you come across the path of AI models up there (not even sure they actually show up)

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Re: AI Aircraft models required

Postby V12 » Tue Apr 23, 2019 7:03 am

Eyecandy purpose.
Fly high, fly fast - fly Concorde !
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Re: AI Aircraft models required

Postby wkitty42 » Tue Apr 23, 2019 4:08 pm

i like to watch craft fly over... since it is hard to find highflying craft, i generally have the map open and then play chase the image trying to find the craft in the sky... having contrails would help but yes, FPS may be a problem there...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: AI Aircraft models required

Postby wlbragg » Tue Apr 23, 2019 4:15 pm

I don't know if the type of information you would need is available, but if it is, I think it would be a really cool feature (at least on higher end CPU's). If I were to tackle a project like this I think I would have an algorithm that looped through the AI model currently loaded (if they are not already loaded by distance from your location) and limit the effect to within X miles from viewer location. You would probably have to optimize the particle trail really well. It would be really cool to see contrails randomly in the sky and help add life to the scene.
Coming home from a trip last January we actually merge right through a contrail in the Embraer I was in. We paralleled it for awhile, slowly merging until we passed through it. I remember thinking how rare that might actually be, to be in just the right place at just the right moment, to see that.
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