wkitty42 wrote in Sun Aug 12, 2018 12:59 pm:wmc wrote in Sun Aug 12, 2018 10:08 am:The launcher "Settings->Additional Setting" additional comand-line arguments look like:
those look fine and you can comment out the following... commenting out the 3rd one will allow you to actually see your craft from inside as well as from outside when you use the 'V/v' keys to step through the various view-points...
--fog-fastest
--visibility=5000
--prop:/sim/rendering/draw-mask/aircraft=false
when you're feeling a little braver, comment out the next one and see if ALS works on your card... don't forget to double check that ALS is enabled in the launcher...
--prop:/sim/rendering/shaders/skydome=false
With those commented out I get a nice A/C console rendering, instruments and controls respond as expected. I managed a takeoff (but apparently rotated too early and stalled at about 50 ft). Also the report of no yaw or roll control was the result of a "cockpit" error. I forgot I had stick-twist control for yaw (long time, no use Thrustmaster 1600.M) and the lack of roll probably was after a stall when there was no control authority left on any of the airfoil surfaces. Since I ran this test in daylight, I actually see scenery detail. Also, I enabled auto coordination since I don't have rudders at present.
Now that I have the ability to actually control and A/C, I'll have to dust off the v-speeds and look at the trim controls etc. so I don't crash before I clear the airport.
Now the "Additional Settings" command-line arguments look like:
-------------------------------------------------------------
--log-level=debug
--ignore-autosave
#--disable-ai-models
#--disable-ai-traffic
#--disable-clouds
#--disable-clouds3d
#--disable-distance-attenuation
#--disable-horizon-effect
#--disable-random-buildings
#--disable-random-objects
#--disable-random-vegetation
#--disable-real-weather-fetch
#--disable-rembrandt
#--disable-sound
#--disable-specular-highlight
--disable-splash-screen
#--disable-terrasync
#--fog-fastest
#--visibility=5000
#--prop:/sim/ai/enabled=0
#--prop:/sim/rendering/draw-mask/clouds=false
#--prop:/sim/rendering/draw-mask/aircraft=false
--prop:/sim/rendering/draw-mask/models=false
#--prop:/sim/rendering/draw-mask/terrain=false
#--prop:/sim/rendering/multi-sample-buffers=1
--prop:/sim/rendering/multi-samples=2
--prop:/sim/rendering/particles=0
--prop:/sim/rendering/quality-level=0
--prop:/sim/rendering/random-buildings=0
--prop:/sim/rendering/random-vegetation=0
--prop:/sim/rendering/shaders/quality-level=0
--prop:/sim/rendering/shaders/skydome=false
--prop:/sim/rendering/texture-compression=off
------------------------------------------------------------------
I think I'll start commenting out a few of the remaining ones a couple at a time to see how things go, but leave the splash-screen disabled as it seems to be the culprit here.
Regarding the Quadro card comments: I ran into this once before several years ago with a different Quardro, so I would not be totally surprised that it has issues. I will probably look at the ref'd .xml file and use it as a guide to create a FG unique profile for my card. (It provides the ability to set up program specific profiles, so I might as well use one.)
Anyway, progress made. And though the AOPA "Rusty Pilot" training won't get me back in the air (too expensive for a retired dude) at least FG will help me scratch the itch to get airborne.
wmc