vnts wrote in Fri Nov 06, 2020 10:26 am:erik wrote in Thu Oct 29, 2020 8:05 am:[...] I'm working on a way to make the texture appearance also localized by setting the environment settings like wetness and dust cover automatic based on the location (if enabled).
That would give a nice starting point But it might need to look at the weather too? For example dust effect when it's actively raining in California. Some places would have really strong seasonal variation - e.g. very wet summers, and dusty dry winters. Sometimes wetness and really cold temperatures might not go well either (unless it's sudden and the water has not frosted/iced up yet). Wetness and really hot temperatures can happen I guess, e.g. start of an afternoon storm might be in 45 deg C plus in some parts of the world.
I was thinking of a slider mode that was relative to defaults - For a purely hypothetical future implementation of dry parched vegetation after a lack of rain
]The sun and moon position are used to calculate tides (Just for the release notice (potentially), the source of the position is the accurate ephemeris code which is used generally right? Was the tidal calculation already there - what other things was it used for?) .
Something that would be useful is a non-interactable slider showing the phase of the moon, so people can tweak it by changing the day of the month. The environment moonlight changes with the phase, and the tidal forces are larger during new moon or full moon (although the tides themselves are complicated depending on location and can be delayed).
This is like asking a for slider to change the time without changing the time.
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