Some of the improvements in 2020.3 LTS RC: http://download.flightgear.org/builds/rc/
- Erik's texture matching project (works really well), various improvements to airport keep textures and definitions starting from a revamped keep texture, implementing a new grass structure texture based on a high quality photo
- Gsagostinho's California work has been integrated
The screenshots I took earlier were bare landclasses with everything off. Here are a few quick ones, although some settings are still off in some shots:
Corsica is an example of improvement with texture matching. The mediterranean island has really nice definitions (from an older era than Norway or Hawaii), but pulls in textures with varying brightnesses e.g. see this old sotm screenshot: img.
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Welcome to Iceland:
FG's default seasonal settings is valid for one point in time, with dry ground, no moss, snow, dust etc. In Iceland
the appropriate season setting a lot of the time is later on in autumn or towards the brown/bare conditions, with moss and wetness.
Later towards Autumn:
Much later, just before bare/brown:
Subtle water among the grass:
Patches of thin snow patches among the grass:
Iceland has several different volcanoes [1] modeled including the worlds newest island in the process of formation. I haven't really posted any close up screenshots of the huge eruption at Katla to not spoil it, but it's worth slowly going along the plume in the ufo to see the sheer scale and forces involved. Works well with snow by tweaking the snowline or METAR. Incidentally, a useful AW feature is Weather > detailed weather > advanced settings > temperature offset, which allows cooler weather while having changing weather with the modelling engine on (the weather scenarios are warm by default).
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Grass structure, without 3d grass:
Default grass:
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California/KSFO with OSM2City:
The following screenshots have dust slider turned up a bit:
Note the rainbow-y scattering by ice crystals in clouds:
Kind regards