How can I give You evidence, that I don't change any settings ?
V12 wrote in Thu Apr 04, 2019 8:38 am:Thank You, I will not try it and will be satisfied with FSX or P3D in the future.
Figaro wrote in Thu Apr 04, 2019 12:11 pm:If everyone who used FlightGear held the same negative attitude you have demonstrated throughout this thread it wouldn't exist. It's also a surprising attitude given your work in populating airports with objects recently.
Thorsten wrote in Thu Apr 04, 2019 6:35 pm:How can I give You evidence, that I don't change any settings ?
Your screenshot is sufficient evidence of what settings are on. I know how procedural texturing looks, how shadows cast by mountains look, I know what fog AW produces at what altitude,... I've seen this a thousand times - because I designed lots of it myself.
As you say - you seem to have no issue at all with settings when you want to participate in SOTM contests - yet FG for you apparently does constantly weird things when you go on about how great FSX is.
The rest I just add up in my head.
Edit: And - lo and behold - dialogs are open and suddenly we see mountains, the correct textures, transition shaders - all that 'without changing any settings' was off before.
it0uchpods wrote in Thu Apr 04, 2019 8:48 pm:@V12,
ORBX doesn't change the way the terrain is generated, it just applies new graphics to them. The generation is the same as FSX/P3D default.
V12 wrote in Thu Apr 04, 2019 4:10 pm:If I have correct information about FSX render technology, there is used basic mesh, vectors are rasterized with transparency background and then joined with basic landclass texture, then that texture is applied on the mesh. No tricks with shaders or other advanced techniques, this is 13 years old software.
legoboyvdlp wrote in Thu Apr 04, 2019 9:14 pm:We don't really have any autogen at all bar randomly vegetation - again it's wierd until you have regional definitions in which case you can manually specify where trees go.
But for other things like houses yep, until osm can be generated runtime it will probably be like that
Users browsing this forum: No registered users and 8 guests