So, did you hit to hard and cause a "crash" condition or did the pitching after you "landed" cause a "crash" condition?
Thorsten wrote in Tue Oct 17, 2017 3:33 pm:Actually, how do you determine wave motion?
I've looked into this and came as far as deriving a set of transfer functions based on Ship geometry which should be multiplied with the Fourier spectrum of the current wave motion - to find out that the wave model we have is not only very simple (okay, I could deal with that) but clamped to cut high and low amplitude waves off and also create only a very limited frequency spectrum.
At which point I decided to drop it, because I didn't feel like coming up with a proper wave excitation model from scratch.
Its something to do with the ship mass + windspeeds
FG needs actual visible big waves to go with it though.
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