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FG Promotional Video

Screenshots, videos, sound recording etc. taken in/with FlightGear.

Re: FG Promotional Video

Postby Foxtrot15 » Tue Jan 26, 2016 12:36 am

i watched the video for the very first time earlier today... one thing that seemed to jump out at me was how fast everything seems to go... like the escort craft coming in... it just seems to flit about like a hummingbird... other scenes seem to be like that too... maybe the time speed up, if there is one, is slightly too much??


Alright, that can be adjusted in the edit. I had to speed up as the original had 2-3 frames per second, so it's not real time recorded.


Foxtrot; do you have plans for the end of the video? I'm sort of expecting a card at the end, perhaps with text zooming out/moving away from the viewer that says "FlightGear.org" or something. I think at least something is needed there to remind the viewer of what they just watched.

Yep, I am planning something.

Post by tonghuix » Tue Jan 26, 2016 7:40 am

Could you please make some subtitles for advertising FG's feature?

Such us, "free flying ", "Open airspace ", "As real as it should be ", etc..

Just put some general features that different from other flight simulators.

This will actually be done through the narration as well as the Youtube subtitles feature. I don't intend to do a direct description of FG as anyone can make a video with that info. What I want to do is a promo video that is themed, which in this case is Journeys. (for more info you can read the storyboard in my signature) The current draft is only for you guys to see the visuals, and comment, as what wkitty42 did.
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Re: FG Promotional Video

Postby wlbragg » Tue Jan 26, 2016 1:03 am

Hi there, we wanted to give you a heads up from the c172p project that we have updated all the exterior lights and exterior glass reflections and suggest you re-shoot the c172p portions.

I'm sure you have many aircraft and limited space but I suggest you concentrate on gear changeover default, bush, ski, float and amphibious, doors, window and baggage compartments operations, tie-down and wheel block capabilities, reflections interior and exterior, maybe liveries. Don't forget sounds and weather (thunderstorms)! These are Just some suggestions, maybe they are not fit for this particular production but should be considered for promotion somewhere.

Thank you!


P.S. I left out a few, damage and damage particle effects and the walker inspecting the exterior of the aircraft.

Note: I haven't really read through this entire thread so if any of this doesn't pertain, please excuse.
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Re: FG Promotional Video

Postby Foxtrot15 » Tue Jan 26, 2016 1:35 am

Hi there, we wanted to give you a heads up from the c172p project that we have updated all the exterior lights and exterior glass reflections and suggest you re-shoot the c172p portions.

I'm sure you have many aircraft and limited space but I suggest you concentrate on gear changeover default, bush, ski, float and amphibious, doors, window and baggage compartments operations, tie-down and wheel block capabilities, reflections interior and exterior, maybe liveries. Don't forget sounds and weather (thunderstorms)! These are Just some suggestions, maybe they are not fit for this particular production but should be considered for promotion somewhere.

Thank you!


P.S. I left out a few, damage and damage particle effects and the walker inspecting the exterior of the aircraft.

Note: I haven't really read through this entire thread so if any of this doesn't pertain, please excuse.


Hi, thanks for your interest in the FGPromo. Unfortunately, the project is in its final portions, hence I have limited time to shoot the scenes before passing it to Lydiot. Currently, the 747 scene is under top priority for reshooting, followed by the Space Shuttle if there is time. Just for clarification purposes, I shot the C172p with the lastest C172 from FG.2016.1.0, so I hope you could take a closer look and check if it's the same.

If you see an urgent need for that scene to be reshot, perhaps you could convince the others and if everyone wants the scene to be reshot I will do it.

P.s. I intend to do individual aircraft movies on my channel after FGPromo, so don't be too disheartened:)
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Re: FG Promotional Video

Postby legoboyvdlp » Tue Jan 26, 2016 1:43 am

Hi Foxtrot
In my mind the Cessna as the default aircraft should be the latest. The 747 is not so bad. It just lacks clouds.
The SpaceShuttle scene is one of the best. The displays are all the same, but that doesn't matter too much?

The 2016.1.0 latest one is certainly not the latest c172p.

Finally, for the narattion, a beautiful English accent would be nice :)
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Re: FG Promotional Video

Postby wlbragg » Tue Jan 26, 2016 2:19 am

The changes to the c172p lights and reflections went in today. They are dramatically improved. But I understand your issue and will leave it up to you and your project to decide what to do.
I am not familiar with this video, but I only saw a very brief clip of the c172p. As legoboyvdlp pointed out the c172p is currently the flagship of FG and my opinion, for what it is worth, would lean towards a good (or the best possible) representation of that aircraft. However there are many worthy vehicles to portray.
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Re: FG Promotional Video

Postby Foxtrot15 » Tue Jan 26, 2016 2:37 am

In no way is this my project. I decided to take up this project as only a leader, it is more of everyone's project.

This is why I stress that everyone should get involved and provide recommendations regarding the video. As such, if there is such a drastic improvement, I will be rather willing to shoot the scene, provided that others press for the scene. Unfortunately, this will mean that more time will be devoted to that scene and less to other aspects such as audio or other scenes.

Tl;dr If everyone wants this scene, I will shoot it, at the cost of other aspects of the video.
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Re: FG Promotional Video

Postby wlbragg » Tue Jan 26, 2016 3:24 am

Foxtrot15 wrote in Tue Jan 26, 2016 2:37 am:In no way is this my project. I decided to take up this project as only a leader, it is more of everyone's project.
~~~
~~~
Tl;dr If everyone wants this scene, I will shoot it, at the cost of other aspects of the video.

I was ask to bring the changes to the attention of this project and have done so.
I understand and will leave it to your good judgement.
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Re: FG Promotional Video

Postby Thorsten » Tue Jan 26, 2016 6:59 am

Disclosure: I'm not a fan of FG videos in general...

However - I think this one is over large stretches particularly well done. It shows movement, action and drama, and the way the camera is used from different perspectives really looks professional. So the composition is by and large good. Personally I don't think the airliner takeoff initially is so interesting to warrant such a long time watching it in comparison with other action-driven elements later which are much shorter, but I guess that's a matter of taste. And there does seem to be a feeling of acceleration towards the end, so maybe that actually fits in.

Another however: In doing screenshots at least, I am really in for the details, looking over the scenes, there's quite some that could be done.

For example: For one of my favourite Shuttle shots

Image

I took about an hour. I set up a good thirty different cloud configurations on the pad and then used the view offsets to anticipate how they'd look when I punch through the cloud deck. When I had one I liked, I played with time and environment settings to adjust the light. Then I launched and paused FG going through the cloud deck and used the view offsets for five minutes to find the one angle which I really liked. Then I repeated the whole exercise two more times and took the best shot out of those.

Which is to say, you can use the airport 'as is', or you can do formation flight, airliner takeoff etc. at the one airport that is special, where the airport keep blends well with the surroundings, where the buildings look nice. You can select fair weather, or you can start the weather engine five times and then play with environment till you reach the one cloud config that's really perfect.

You can (if your machine permits) tweak a bit by using volumetric grass, increase tree density, these things.

For instance, in the Shuttle ET separation shot, the atmosphere visuals would be better if the sun were a tad higher - I've never managed to do the shadow line to my complete satisfaction, and it shows. If you'd set the MFD's to a more realistic config, it'd also improve the impression.

In the Shuttle propellant dump shot, you can't actually see so well that propellant is being dumped - so the camera movement could go lower so that you can see the contrast to space.

I realize all of this is would be a hell lot of effort to get right (I can get a good screenshot in three minutes, but a great one takes an hour) - I decided to put it out nevertheless for consideration.
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Re: FG Promotional Video

Postby Foxtrot15 » Tue Jan 26, 2016 10:21 am

Thanks for the praises, I really agree that much more could be done regarding the shots, but I am quite satisfied with what we have been able to achieve in this short period. If you really want a professional level promo with the same degree of beauty as your screenshots, my estimate is that we would need around 1 year.

Another thing for consideration is that great screenshots can be done with an average computer, but great videos have to be done with a powerful computer. A lack of good graphics card or RAM and the framerate drops to 1. This in fact happened for the airliner interception, where I was running an FGTape + AI Scenario + Screen Recorder + Max Rendering. An addition of multiplayer and clouds would probably crash FG.

Thanks for the tips about great screenshots nonetheless, just wondering do you happen to have an album somewhere so I can feature some in FGPromo?
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Re: FG Promotional Video

Postby Johan G » Tue Jan 26, 2016 6:00 pm

wkitty42 wrote in Mon Jan 25, 2016 8:09 pm:[...]one thing that seemed to jump out at me was how fast everything seems to go... like the escort craft coming in... it just seems to flit about like a hummingbird [...]

I have to agree on that.

That said, I think that what now seem like rather fast camera movements and short snippets will look better when the music is there, and I am rather sure of it :wink:

tonghuix wrote in Mon Jan 25, 2016 11:40 pm:Just put some general features that different from other flight simulators.

I definitively agree with narration and/or captions with that. :)

I think that the cuts, in particular towards the end, could be helped by fading even if it is a very quick fade.
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Re: FG Promotional Video

Postby Lydiot » Tue Jan 26, 2016 6:18 pm

Thorsten wrote in Tue Jan 26, 2016 6:59 am:I realize all of this is would be a hell lot of effort to get right (I can get a good screenshot in three minutes, but a great one takes an hour) - I decided to put it out nevertheless for consideration.


The shot you posted: Was that just a single screen shot you took or is it part of an actual flight that you could possibly recreate and record? I'm just wondering because I actually mentioned having a shot like yours at the end of the video, following that with the Shuttle shots in space and then fading to an FG logo and ending the video.

Could you film that video or provide the FGtape / weather settings / etc for someone else to do it?
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Re: FG Promotional Video

Postby Foxtrot15 » Wed Jan 27, 2016 12:00 am

Could you film that video or provide the FGtape / weather settings / etc for someone else to do it?


If I wanted to do it, I'll have to do it pretty much by myself. The weather engine was run a few times as he said to get the particular break in the clouds. Also, FGTapes with space shuttles don't show smoke. Lastly, my computer can't run space shuttles until a Qt5 launcher bug is fixed.

I think that the cuts, in particular towards the end, could be helped by fading even if it is a very quick fade.

Do you mean fading to black? I planned the momentum of the video to build as the video progresses, but if I fade at the end it's not very in-line :(

Lastly, Oscar has been inactive for quite a while, my PMs and emails have not been replied to. Giving him the benefit of doubt that something drastic happened to him and he is no longer our composer, are we all ok if I use a royalty-free music? I'll let you guys vote to decide which song.

Of course if Oscar is ok and re-appears, we will use his music, but I am preparing for this possibility.
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Re: FG Promotional Video

Postby Parnikkapore » Wed Jan 27, 2016 12:20 am

YES of course!
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Re: FG Promotional Video

Postby Lydiot » Wed Jan 27, 2016 12:51 am

Foxtrot15 wrote in Wed Jan 27, 2016 12:00 am:
Could you film that video or provide the FGtape / weather settings / etc for someone else to do it?


If I wanted to do it, I'll have to do it pretty much by myself. The weather engine was run a few times as he said to get the particular break in the clouds. Also, FGTapes with space shuttles don't show smoke. Lastly, my computer can't run space shuttles until a Qt5 launcher bug is fixed.


What I meant was that obviously he's run it himself, so it seems we know he can do it, and perhaps it'd be easier for him to do it then.
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Re: FG Promotional Video

Postby Thorsten » Wed Jan 27, 2016 10:06 am

The shot you posted: Was that just a single screen shot you took or is it part of an actual flight that you could possibly recreate and record?


It was one of perhaps close to a hundred launches and several hundred launches to SRB connection I've done so far. There's nothing to the flight as such - start on the pad, create the clouds you like, switch APUs on, launch and film. You don't even need to touch the controls, the launch guidance is a rate-control scheme which holds attitude for idle controls, you'll just go straight up if you do nothing and can watch it (right until you explode 45 seconds into the flight if you don't throttle back, that it...). But since you pass clouds some 10-20 seconds after liftoff...
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