@danielHL: Yeah, this aircraft is almost glued to the runway … using 10° or better 20° flaps on takeoff makes it takeoff almost by itself though !
This is most likely not due to a misplaced CG, but rather to lift and drag ground effects missing - I had the very same problem with my Cessna 210, and it gets off the runway very easily since I added the ground effect functions. I'm planning to improve the C208 at some point … but not right now !
@EatH:
1. Many Cessnas have an aileron-rudder interconnection (no idea though if it's also present on the C208), so if you model it very close to reality, moving the rudder should also move the ailerons, but if it happens when you use the rudder trim, this should not happen. Bug.
2. You most likely happened to spawn over water - the C208 has code in place to check if you are over water at startup, and if so, it automatically enables the floats. Feature or bug, just as you like it !
3. That's a symptom of an aircraft not using the state system. Bug.
4. That's rather a problem with FG, not with the Cessna 208. I don't know how it could be possible at all, as there are only two 90° separated runways, not a third one
5. No idea. Never experienced this. Maybe a bug with your soundcard ?
As for the property for the floats, there are two:
- /sim/model/floats: Floats models are displayed based on this, but it does not trigger the necessary FDM changes.
- /sim/model/float-command: If you just want to toggle the floats, use this property. A Nasal listener is bound to it which makes all the necessary changes.