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Where's translation?

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Where's translation?

Postby Philosopher » Fri Feb 21, 2014 10:14 pm

Hey, for Canvas dialogs (I made one today :)), it would be really cool if the title could be translated, like menu entries (especially since they're going to be the same, usually). The problem is, I have no idea where translation is handled. Any pointers? I can find absolutely nothing that looks relevant as far as C++ code is concerned...
Philosopher
 
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Joined: Sun Aug 12, 2012 7:29 pm

Re: Where's translation?

Postby Hooray » Fri Feb 21, 2014 10:18 pm

There's no C++ code handling that stuff directly - it's all PropertyList-encoded XML files in $FG_ROOT/Translations - menubar.xml/options.xml etc will typically not contain hard-coded "strings" but rather references that are resolved by loading the proper language.xml as an overlay, i.e. key=value during startup - see locale.xml and

$FG_SRC//Main:
locale.cxx:191: // load resource for system messages (translations for fgfs internal messages)
options.cxx:316: // $FG_ROOT/data/Translations/string-default.xml
options.cxx:2310: // There may be more than one translation line.
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Re: Where's translation?

Postby Philosopher » Thu Feb 27, 2014 4:51 am

Thanks for the pointers Hooray. Since compilation has been working, I'm working on exposing that, but only "options" seems to work - not "menu" nor "sys"—

Patch:
Code: Select all
diff --git a/src/Scripting/NasalSys.cxx b/src/Scripting/NasalSys.cxx
index 2f1e032..bd99309 100644
--- a/src/Scripting/NasalSys.cxx
+++ b/src/Scripting/NasalSys.cxx
@@ -47,6 +47,7 @@
 #include <Main/globals.hxx>
 #include <Main/util.hxx>
 #include <Main/fg_props.hxx>
+#include <Main/locale.hxx>
 
 using std::map;
 using std::string;
@@ -300,12 +301,15 @@ static SGPropertyNode* findnode(naContext c, naRef* vec, int len, bool create=fa
             if(!naIsString(a)) {
                 naRuntimeError(c, "bad argument to setprop/getprop path: expected a string");
             }
+            char* path = naStr_data(a);
+            // Remove front slashes, since they no longer indicate "go to root node"
+            while (path[0] == '/') path++;
             naRef b = i < len-1 ? naNumValue(vec[i+1]) : naNil();
             if (!naIsNil(b)) {
-                p = p->getNode(naStr_data(a), (int)b.num, create);
+                p = p->getNode(path, (int)b.num, create);
                 i++;
             } else {
-                p = p->getNode(naStr_data(a), create);
+                p = p->getNode(path, create);
             }
             if(p == 0) return 0;
         }
@@ -678,6 +682,29 @@ static naRef f_parsexml(naContext c, naRef me, int argc, naRef* args)
     return naStr_fromdata(naNewString(c), const_cast<char*>(file), strlen(file));
 }
 
+static naRef f_getlocalized(naContext c, naRef me, int argc, naRef* args)
+{
+    const char* result;
+    FGLocale* locale = globals->get_locale();
+    if (argc < 2 || !naIsString(args[0]) || !naIsString(args[1]))
+        naRuntimeError(c, "bad arguments to getlocalized()");
+    if (!locale)
+        naRuntimeError(c, "cannot find translation module");
+    try {
+        if (argc >= 3 && naIsString(args[2])) {
+            result = locale->getLocalizedString(naStr_data(args[0]), naStr_data(args[1]), naStr_data(args[2]));
+        } else {
+            result = locale->getLocalizedString(naStr_data(args[0]), naStr_data(args[1]));
+        }
+    } catch (const string& err) {
+        naRuntimeError(c, (char *)err.c_str());
+    }
+    if (result)
+        return naStr_fromdata(naNewString(c), result, strlen(result));
+    else
+        return naNil();
+}
+
 // Return UNIX epoch time in seconds.
 static naRef f_systime(naContext c, naRef me, int argc, naRef* args)
 {
@@ -716,6 +743,7 @@ static struct { const char* name; naCFunction func; } funcs[] = {
     { "resolvepath", f_resolveDataPath },
     { "finddata", f_findDataDir },
     { "parsexml", f_parsexml },
+    { "getlocalized", f_getlocalized },
     { "systime", f_systime },
     { 0, 0 }
 };


Test script:
Code: Select all
var COMPARE = func(a,b) if (a != b) print("patch doesn't work! got "~debug.string(a)~" instead of "~debug.string(b));
var CHECK   = func(a) COMPARE(a,baseline);

var baseline = getprop("/sim/current-view/config/default-field-of-view-deg");
if (baseline == nil)
   die("uninitialized property or bad getprop() implementation");

CHECK(getprop("/sim/current-view", "config/default-field-of-view-deg"));
CHECK(getprop("/sim/current-view","/config/default-field-of-view-deg"));
CHECK(getprop("/sim/current-view","/config", "default-field-of-view-deg"));
CHECK(getprop("/sim/current-view","/config","/default-field-of-view-deg"));

var baseline = "Specify additional aircraft directory path(s)";
CHECK(getlocalized("fg-aircraft-desc", "options"));
var baseline = "Load Flight Recorder Tape";
CHECK(getlocalized("load-tape", "menu"));
var baseline = "finalizing position";
CHECK(getlocalized("finalize-position", "sys"));
var baseline = " XXXXXXXXXXX XX ";
CHECK(getlocalized("xx-asfs-ajkglidj-ao", "sys", baseline));

# Automatically check some of these simple English->English ones
foreach (baseline; ["File", "Nasal Console"]) {
   var prop_name = string.replace(baseline, " ", "-");
   for (var i=0; i<size(prop_name); i+=1)
      if (string.isupper(prop_name[i]))
         prop_name[i] += `a` - `A`;
   if (baseline == "Nasal Console" and prop_name != "nasal-console") die();
   CHECK(getlocalized(prop_name, "menu"));
}
foreach (baseline; ["General Options", "Environment Options"]) {
   var prop_name = string.replace(baseline, " ", "-");
   for (var i=0; i<size(prop_name); i+=1)
      if (string.isupper(prop_name[i]))
         prop_name[i] += `a` - `A`;
   if (baseline == "Environment Options" and prop_name != "environment-options") die();
   CHECK(getlocalized(prop_name, "options"));
}


Any ideas? It's used the exact same way in splash.cxx, lines 402-403...
Philosopher
 
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Joined: Sun Aug 12, 2012 7:29 pm


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