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Using FlightGear for route planning research

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Using FlightGear for route planning research

Postby Doc_Cross » Wed Jun 26, 2013 10:28 pm

I will be performing some research on how routes can be auto-generated for aircraft to navigate through an airport terminal (from gate to runway and vice versa). To test out these algorithms I would like to use a simulator that had actual airports and also had a lot of the ground traffic such as aircraft leaving, arriving, taxiing, pushback tugs, fuel vehicles etc. Basically I need to see how the algorithms would work at an airport with actual moving pieces. Since FlightGear is open source I know I can add many of these features myself but I will not have the time or money to do that. Therefor I am interested in knowing if FlightGear already has airport terminal that have various vehicles moving about?
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Re: Using FlightGear for route planning research

Postby Michat » Thu Jun 27, 2013 1:22 am

Hi, see here http://wiki.flightgear.org/Interactive_traffic. In EHAM there is a ground network.
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Re: Using FlightGear for route planning research

Postby zakalawe » Thu Jun 27, 2013 8:01 am

I'd suggest contacting Durk Talsma via the developers mailing list, since he wrote the current airport ground-network and traffic code.
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Re: Using FlightGear for route planning research

Postby Doc_Cross » Tue Jul 02, 2013 4:35 pm

Thanks for the information
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Re: Using FlightGear for route planning research

Postby Hooray » Tue Jul 02, 2013 7:06 pm

see the /ai/ branch in the property tree using the property browser, where you'll find most AI traffic fully expose (lat,lon,alt,speed, orientation etc): http://wiki.flightgear.org/Property_Browser

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