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Blender 2.6 AC3D Importer & Exporter

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Re: Blender 2.59 AC3D importer - now taking feature requests

Postby gooneybird » Thu Oct 20, 2011 7:46 pm

I've just discovered that 2.5 will open 2.6 files, I did some of the UV mapping for the AI ATR-42 in 2.6 then finished it and exported to .ac in 2.5.
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Re: Blender 2.59 AC3D importer - now taking feature requests

Postby D-PH » Fri Oct 21, 2011 2:12 am

How do you export in 2.5? I could only find an importer??
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Re: Blender 2.59 AC3D importer - now taking feature requests

Postby gooneybird » Fri Oct 21, 2011 7:15 am

See page one of this topic.
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Re: Blender 2.59 AC3D importer - now taking feature requests

Postby majic79 » Fri Oct 21, 2011 7:49 am

Yep, I got the 2.59 import and export working with some help from a guy looking at some large poly-line based maps, but I've got some bugs with the rotation and translation of child objects that I need to address (I'll look at updating things this weekend)

Should be good to go in a couple of days, so you can use 2.6 goodness for all your modelling needs :D
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Re: Blender 2.6 AC3D importer

Postby majic79 » Sat Oct 22, 2011 2:59 pm

Well, I've tidied up a few loose ends and then made sure it works in 2.6. I fixed an issue with the user interface reporting and I beleive it should be all working for blender 2.6 now. (It should be backwards compatible with 2.59, but not yet tested on that platform)

First post updated

EDIT: Well, some teething problems, but I'm working on them now!
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Re: Blender 2.6 AC3D importer

Postby majic79 » Sat Oct 22, 2011 3:43 pm

Some small issues, seem to be fixed now!
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Re: Blender 2.6 AC3D importer

Postby D-PH » Sun Oct 23, 2011 11:12 am

Seems to work! Brilliant, thanks!
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Re: Blender 2.6 AC3D importer

Postby majic79 » Sun Oct 23, 2011 12:14 pm

glad you like - latest mod was to get UV texture co-ords exported as well. Just two issues now - exporting texture images to the same location as the export and during import, getting the system to create object origins

I'll be getting the source into the extensions repository of blender some time today hopefully
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Re: Blender 2.6 AC3D importer

Postby D-PH » Sun Oct 23, 2011 4:43 pm

Looking forward. And have yourself some sunday!
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Re: Blender 2.6 AC3D importer

Postby helijah » Mon Oct 24, 2011 5:06 pm

Hey Majic79,

A picture is worth a long text:
Import :
Image

Export :
Image

Regards. Emmanuel
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Re: Blender 2.6 AC3D importer

Postby majic79 » Tue Oct 25, 2011 9:32 am

Thanks for that - what version are you using? The function that it should be calling is different, so that looks like an old __init__.py file that's calling the import/export routines
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Re: Blender 2.6 AC3D importer

Postby helijah » Tue Oct 25, 2011 12:58 pm

hey majic79

He he if you see the picture you can find :
Image lol The blender version

Other informations :
I use a GNU/Linux 64 bit
Kernel : 3.1.0.rc9
KDE 4.7.2
Nvidia 285.05.09
python 3.2.2

Regards. Emmanuel
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Re: Blender 2.6 AC3D importer

Postby majic79 » Tue Oct 25, 2011 1:03 pm

Sorry, my mistake - I meant to ask which version of the import/export utility you're using?

That looks like an error of the sort I'd expect to be reported on an old version of __init__.py - this has been updated and should be available for download on the link in the first post
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Re: Blender 2.6 AC3D importer

Postby helijah » Tue Oct 25, 2011 2:31 pm

It's your, just your.

https://github.com/majic79/Blender-AC3D

I cloned the deposit and I made "git pull origin master" regulary

Regards. Emmanuel
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Re: Blender 2.6 AC3D importer

Postby majic79 » Tue Oct 25, 2011 2:50 pm

Can you make sure you checkout the master branch (I've merged the reboot branch back into the master) and use that - the reboot branch is no longer there (I may have made a mistake with with deleting that...)
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