majic79 wrote in Mon Jan 30, 2012 9:32 am:I really believe that the .blend file should be left unmodified by the export process
majic79 wrote in Mon Jan 30, 2012 9:32 am:Tom - please don't try and pull in a modified importer - I looked at an output from the exporter in g3dviewer and it showed some items rotated into the wrong position (location was correct, just orientation wrong), so that suggests the error is in the export rotation sequence
TheTom wrote in Mon Jan 30, 2012 11:30 am:majic79 wrote in Mon Jan 30, 2012 9:32 am:I really believe that the .blend file should be left unmodified by the export process
I've just made a test and after reopening the file the temporary meshes were gone. So no modification is made to the original .blend file.
TheTom wrote in Mon Jan 30, 2012 11:30 am:majic79 wrote in Mon Jan 30, 2012 9:32 am:Tom - please don't try and pull in a modified importer - I looked at an output from the exporter in g3dviewer and it showed some items rotated into the wrong position (location was correct, just orientation wrong), so that suggests the error is in the export rotation sequence
Strange. I have no problem with exporting and importing the bae125 - only the textures are missing. The really strange thing is that it looks great in osgviewer, but completely wrong in g3dviewer.
majic79 wrote in Mon Jan 30, 2012 12:00 pm:If you save the file after performing the export, does it save the temporary meshes?
majic79 wrote in Mon Jan 30, 2012 12:00 pm:g3dviewer is a bit basic - no textures, no smoothing - but it rotates and locates everything correctly
mr_no wrote in Wed Feb 01, 2012 10:33 pm:I've found and corrected errors in the exporter concerning material shininess (shi) and surface data (SURF 0x00).
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