Read new prefs: C:\Users\Adrianet\AppData\Roaming\Blender Foundation\Blender\2.7
3\config\userpref.blend
found bundled python: C:\Program Files (x86)\Blender Foundation\Blender\2.73\pyt
hon
Importing quatre_columnes.ac
Traceback (most recent call last):
File "C:\Users\Adrianet\AppData\Roaming\Blender Foundation\Blender\2.73\script
s\addons\io_scene_ac3d\import_ac3d.py", line 652, in read_ac_file
if row[0] in self.tokens.keys():
IndexError: list index out of range
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "C:\Users\Catalanoic\AppData\Roaming\Blender Foundation\Blender\2.73\script
s\addons\io_scene_ac3d\__init__.py", line 166, in execute
import_ac3d.ImportAC3D(self, context, **keywords)
File "C:\Users\Catalanoic\AppData\Roaming\Blender Foundation\Blender\2.73\script
s\addons\io_scene_ac3d\import_ac3d.py", line 621, in __init__
self.read_ac_file(ac_file)
File "C:\Users\Catalanoic\AppData\Roaming\Blender Foundation\Blender\2.73\script
s\addons\io_scene_ac3d\import_ac3d.py", line 656, in read_ac_file
except csv.Error(e):
NameError: name 'e' is not defined
location: <unknown location>:-1
location: <unknown location>:-1
pommesschranke wrote in Mon Mar 02, 2015 9:02 pm:hm... looks familiar.
yes, there are a few models that the importer cannot handle.
I confirm your error with the "quatre_columnes.ac" file
try to import some other model!
e.g. that cube after you exported it or one of my models:
http://scenemodels.flightgear.org/author.php?id=128
Catalanoic wrote in Mon Mar 02, 2015 6:39 am:I have been using Linux SOs since 15 years but on this computer (shared) i can't install it.What do you suggest, is this only for Linux? I think that addon scripts written on python are multiplatform. Vive l'open source!!!
Necolatis wrote in Sun May 31, 2015 5:59 pm:I have fixed some bugs and shortcoming of the Majic79 script, I have made a merge request, but until/if it gets accepted you can try out my changes here:
https://github.com/NikolaiVChr/Blender-AC3D
Necolatis wrote in Sun May 31, 2015 5:59 pm:- This uses the real Blender texture assignments, not what's shown in the UV editor.
- To see your object textured in blender, make blender render using GLSL. That will also make transparent meshes be rendered transparent.
Necolatis wrote in Sun May 31, 2015 5:59 pm:I have fixed some bugs and shortcoming of the Majic79 script, I have made a merge request, but until/if it gets accepted you can try out my changes here:
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