Quadunit404 wrote in Mon Feb 14, 2011 4:34 am: Every X-Plane/FlightGear comparison I've seen have stated that both use OSG for scenery.
Can you give a link?
Even Google doesn't tell me this.
Well,
I was a bit harsh, but just because I belong to the old users already seen a switch from one graphic library
PLIB to the other now
OpenSceneGraph.
The switch introduced a long discussion and some dissapointed users and talented developers which left the project. Currently we only very, very few developer using and implementing OSG-features.
OSG is currently in developement, enhancing their features, while FGFS due to lacking manpower doesn't make much use of all this....
I really like Outerra, and of course I would like to see such high quality in our sim here, but I think it is better to go on with our engine and finish it, instead to try another engine, which will lead to same problems we already had.
cameni wrote:These projects (and people) have nothing in common with Outerra. In fact we are not even flight simmers ourselves, though we've got some background in development of professional flight sims, however weird that may look.
So Here I failed myself.
In other forum talking about renderengines and outerra I heard the rumble that you are the same guys as in IL-2 and other similar games.