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Crash - deleting still referenced object

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- what OS (Windows Xp/Vista, Mac etc.) are you running?
- what FlightGear version do you use?
- what graphics card do you have?
- does the problem occur with any aircraft, at any airport?
- where did you download your aircraft/scenery from?
- is there any output printed to the console (black window)?
- copy&paste your commandline (tick the "Show commandline box on the last page of FGRun or the "Others" section on the Mac launcher).

If you experience FlightGear crashes, please report a bug using the issue tracker (can be also used for feature requests).
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Re: Crash - deleting still referenced object

Postby Richard » Tue Jan 15, 2019 11:23 pm

Yup there will be no need to compile OSG - it's a bunch of fixes in simgear/flightgear to use the threadsafe methods that were introduced in OSG3.4 - so obviously it'll make 3.4 our minimum version but given that 3.4 dates from 2015 we should be OK
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Re: Crash - deleting still referenced object

Postby Richard » Tue Jan 15, 2019 11:25 pm

BEL ISAAK wrote in Tue Jan 15, 2019 2:00 pm:Flightplan is here.


Thanks for the flightplan I'll test this once my extended run has finished currently at 7hours - I'll probably let it run for 40-60 hours as an extended test.
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Re: Crash - deleting still referenced object

Postby Richard » Sat Jan 19, 2019 1:07 pm

I'm inviting anyone who runs Windows nightlies to test my current development build that uses OSG 3.7 and has the "deleting ref count" fixes (and the latest DDS texture cache together with nvtt).

Anyone who wants to do this please note your interest here, or contact me on discord and I'll send you the link.
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Re: Crash - deleting still referenced object

Postby BEL ISAAK » Sat Jan 19, 2019 1:20 pm

Hi Richard, you can send it to me if you want.
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BEL ISAAK
 
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Re: Crash - deleting still referenced object

Postby Richard » Sun Jan 27, 2019 7:54 am

2018.3.2 RC now available with this fix: http://download.flightgear.org/builds/rc/
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