wkitty42 wrote in Sat May 26, 2018 6:05 pm:i don't understand why folks want to run their FPS faster than the human eye can see... ~30fps is all the human eye can see and register changes... anything more is just pure overkill for overkill's sake...
This comes from the old shooter games. The calculation of the physics in the old game engines was made every frame.
This means, if you jump, the ballistic curve was only calculated at the same rate as frames will be shown. If a player jump, he/she reach the maximum high only if the calculation will be done exactly at the moment where the ballistic curve is on top.
As example the IDtech3 engine (Quake3Arena, Return to Castle Wolfenstein, Enemy Territory, etc..) reach the top of the curve with 43, 76, 125 and 333 (maximum) FPS. So the most player configured there game for a constant frame rate one of the above values.
I think there are many gamer they dont know the relation between physics and framerate in the old engines, so they only say: "higher framerate is better".
But in FG (as well as in other newer games and simulators), the physic (FDM) and framerate isn't bounded.