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BVAO, Belfort Virtual Aerodrome Operations.

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Re: BVAO, Belfort Virtual Aerodrome Operations.

Postby LesterBoffo » Fri Sep 11, 2015 5:07 pm

legoboyvdlp wrote in Fri Sep 11, 2015 4:57 pm:If they hit the ground and make smoke, that might work...
Thats ok though.


No actually it's not, :( ..as you have to fudge around 'ctrl clicking' several boolean entries in the property browser for the ..controls/armaments/.. just to release one bomb, and it doesn't work for all of them. And the submodels don't have working impact animations, so no smoke or explosion.

I have over a day and a half into this, it's a dead end so far.
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Re: BVAO, Belfort Virtual Aerodrome Operations.

Postby legoboyvdlp » Fri Sep 11, 2015 5:10 pm

Thats too bad. Sorry for the waste of time. Of course, it looks nice visually, and we can still pretend we have bombs :)
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Re: BVAO, Belfort Virtual Aerodrome Operations.

Postby legoboyvdlp » Fri Sep 11, 2015 5:13 pm

Image
The captcha for the second photo was 'meat with gravy'. Like, are you serious? :ROFL:
Image
This photo is a good landmark. The highway is pretty much due east of Belfort, with a major intersection halfway between habsheim and belfort.
Image
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Re: BVAO, Belfort Virtual Aerodrome Operations.

Postby LesterBoffo » Fri Sep 11, 2015 5:27 pm

As a note, the Beaufighter also doesn't have working impact submodels, and the torpedo is wonky with it's release animation.

You sure you want to face the glacial rate of climb a full loaded Shorthorn musters at MTOW?

At Albin Denis's French WWI Escadrille history website, the original Shorthorns Happe's squad was equipped with, were engined with DeDion automobile engines of questionable reliability and power. These were quickly changed out to the air-cooled Renault V8's because they were unable to commit to even short sorties with partial bomb-loads over really close targets like the train station at Mulhouse/Lutterbach
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Re: BVAO, Belfort Virtual Aerodrome Operations.

Postby legoboyvdlp » Fri Sep 11, 2015 5:28 pm

:) :) :)
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Re: BVAO, Belfort Virtual Aerodrome Operations.

Postby MIG29pilot » Fri Sep 11, 2015 11:54 pm

Lego, (or Lester, whoever) I tried downloading the original buildings package, but I cannot find the download button on the page linked to in the first posts. Is there
A) A different link.
B) A different set of buildings?
Thanks.
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Re: BVAO, Belfort Virtual Aerodrome Operations.

Postby legoboyvdlp » Sat Sep 12, 2015 2:31 am

Ask Lester, idk.
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Re: BVAO, Belfort Virtual Aerodrome Operations.

Postby LesterBoffo » Sat Sep 12, 2015 3:03 am

Image

Image

Mig you PM'd me twice about something you could have easily found by checking the first few pages of this thread for..

http://www.mediafire.com/download/fi4gwsel2zkmm2n/LFGG-WWI.zip
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Re: BVAO, Belfort Virtual Aerodrome Operations.

Postby LesterBoffo » Sat Sep 12, 2015 3:53 pm

Are we still on for the sortie to Habsheim that Lego proposed?
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Re: BVAO, Belfort Virtual Aerodrome Operations.

Postby legoboyvdlp » Sat Sep 12, 2015 4:19 pm

Well, heres the plan.
2x bombers load at corsieux (staff permiting) in the MF-11
2x fighters load at Belfort in the Morane N.
More welcome
But it may be you and me Lester.

So, the bombers fly to Belfort at 5000, fighters circle, climbing to 5100.

Then, we meet and fly together towards Habsheim.

Scenery: www.github.com/legoboyvdlp/Habsheim (updates by lester included)
Plus the original Belfort and corsieux scenery.

And we do the s turns.

Sound ok?

1900 UTC ok for start?

Ray? Israel? Jabberwocky?
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Re: BVAO, Belfort Virtual Aerodrome Operations.

Postby LesterBoffo » Sat Sep 12, 2015 4:22 pm

Yeah I'm game, I'll be in the M-S-N then. If we get more participants I'd like to have more than two Shorthorns to escort.

Should I make a quick map?
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Re: BVAO, Belfort Virtual Aerodrome Operations.

Postby LesterBoffo » Sat Sep 12, 2015 5:14 pm

Map with route, Image


The escorted flight starts at Corcieux ( will need 2.0 terrain/scenery and the custom scenery..Link:http://www.mediafire.com/download/fi4gwsel2zkmm2n/LFGG-WWI.zip and Habsheim..http://www.mediafire.com/download/8a4j32xv0f81ihq/habsheim.zip and will proceed South to Belfort Chaux ( Lima Foxtrot Golf Golf..) where they will rendevous with the escorting fighter(s) the Morane Saulnier 'N' at about 5000 feet. We will then proceed to Habsheim, ( Lima Foxtrot Golf Baker ) climbing to 8000' feet for a bombing attack on the enemy's airfield.



Other FG WWI planes can be flown, but we'd like these to be within the era of the time frame of early Fall 1915. Eindekker pilots encouraged and welcome.
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Re: BVAO, Belfort Virtual Aerodrome Operations.

Postby legoboyvdlp » Sat Sep 12, 2015 5:37 pm

Ah yes. But we will cut our engines at about 5 miles and glide in, so we 1. Are low enough to be accurate 2 aren't hit by archie since they don't hear us.
The fighters can come in with the bombers and strafe with their guns or circle at least 3 miles away.... then they could dive onto any eindeckers.
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Re: BVAO, Belfort Virtual Aerodrome Operations.

Postby legoboyvdlp » Sat Sep 12, 2015 7:12 pm

Didn't really work out...
I was called away, so i turned direct to habsheim.
So didn't work...
Thats why I asked to start after 1900UTC!
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Re: BVAO, Belfort Virtual Aerodrome Operations.

Postby LesterBoffo » Sat Sep 12, 2015 7:30 pm

I think in the vernacular of the time that flight would have been a 'scrub'. I didn't have you as an MP visual model and the weather bolloxed up my MP,

So yeah, sorry. but I was allowing for others to show before we started the flight.
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