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Three Engine EICAS

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Three Engine EICAS

Postby simbabeat » Mon Mar 08, 2010 4:48 am

In developing the cockpit of the MD11 it has been pointed out that the EICAS display only has 2 engines instead of the MD-11's 3 engines. I cannot find any EICAS displays in flightgear with 3 engines. So I was wondering if anyone would make me the 3D model and everything I would need for the 3 engine EICAS just like the one below. Thanks!

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Re: Three Engine EICAS

Postby MaverickAlex » Wed Mar 10, 2010 9:28 am

It would be quite simple, you will need to modify the texture to incluse a third engine set, then just modify the original 3d model . Copy paste one of the complete sets from the .xml file modifying object names to suite.

It's not v difficult just needs some reading of the relevant a/c xml
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Re: Three Engine EICAS

Postby simbabeat » Wed Mar 10, 2010 1:46 pm

But wouldn't the third engine indicator need to be animated?
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Re: Three Engine EICAS

Postby kylek14 » Wed Mar 10, 2010 9:46 pm

simbabeat wrote:But wouldn't the third engine indicator need to be animated?


have run into that exact problem. I'll play around with the xml and see if that fixes it, this is my current problem (For all to see)

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^^^^^I am well aware it is not spaced well.
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Re: Three Engine EICAS

Postby AndersG » Wed Mar 10, 2010 10:55 pm

simbabeat wrote:But wouldn't the third engine indicator need to be animated?


Yes, of course, but the looking at the animations for the first two should give you a pretty good idea of how to animate the 3rd. The pattern is probably not very different..

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Re: Three Engine EICAS

Postby simbabeat » Wed Mar 10, 2010 11:08 pm

ya kylek you can't just paint the indictor there you have to animate it.

EDIT: I was just looking at the tutorial for animating cockpit instruments on the wiki and that is way above my skill level... Is anyone willing to do this? If it is sooooo easy.....
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Re: Three Engine EICAS

Postby MaverickAlex » Thu Apr 29, 2010 6:40 pm

here is a copy from the dash8-400 engine management.

This part of the animation rotates the needle

Code: Select all
<animation>
        <type>rotate</type>
        <object-name>trq01-needle</object-name>
        <property>engines/engine/torque-ftlb</property>
        <interpolation>
            <entry><ind>0.0</ind><dep>0.0</dep></entry>
            <entry><ind>31822</ind><dep>190</dep></entry>
        </interpolation>
        <center>
        <x-m>-11.455</x-m>
        <y-m>-0.0110</y-m>
        <z-m>2.4564</z-m>
        </center>
        <axis>
            <x>-1</x>
            <y>0</y>
            <z>0</z>
        </axis>
    </animation>


The interpolation tages show the relationship for when the engine is off 0 and the degrees of rotation.
then at max value in this case (31822) the needle would need to rotate 190 degrees.

If your aircraft already has ttwo engines animated, it would simply need to copy paste one of them and rename the object to 03 in bothe the 3dmodel and the xml animation file.
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