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777 Cockpit Inaccurate

Discussion about creating 2d and 3d cockpits.

Re: 777 Cockpit Inaccurate

Postby CaptB » Sun Nov 17, 2019 9:12 pm

Isaak wrote in Sun Nov 17, 2019 6:14 pm:Does anyone have another solution to keep the textures in their own folder?


I can't say not knowing exactly what the workflow was. Basically you should have the appropriate texture in the UV editor and assign the desired object's UV maps to it.

As for reducing complexity, the bad news is that it's not usually possible to do this well with software automation. In most cases remodeling of certain parts is needed, that's why it's good to to take time to do a 3D model instead of rushing it, because unlike code, with 3D models it's harder to just correct mistakes at a later time.

I see you are in my time zone, so If you happen to have a free evening and can use FlightGear's discord I would show you how I would do it.
Ongoing projects(3D modelling): A320, MD-11, A350, B767
FG767: https://fg767.wordpress.com/
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