Okay, so i'm nearly there!
I'm not sure how, but when I placed the livery on to the model, it replicated the model a couple of times. I have opened it ad saved it a couple times so maybe thats got something to do with it? Either way, I had to get rid of a ton of stuff from the list of items in Blender to get rid of the Multi-wing issue. Surprisingly it also removed the Main undercarriage...???
Now I'm just left with the nose wheel to try and remove....
Thorsten wrote in Sun Sep 16, 2018 7:34 am: I'm guessing somewhere in either the "XXXX-Set", "XXXX-Main" or "XXXX"-xml. this is set to "true" I just can't find it.
The idea is correct though - look in blender what the gear object is called, search the aircraft xml (grep under Linux is really the tool for this, not sure what equivalent people use under Mac or Win) for anything that affects this object, and you'll find the animation that moves gear - from there you can study what properties this refers to,
so I found this in the animations xml. It's the closest I can find to relating to movement of undercarriage.
- Code: Select all
<animation>
<type>rotate</type>
<object-name>NoseGear</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>110</dep>
</entry>
<entry>
<ind>0.2</ind>
<dep>110</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0</dep>
</entry>
</interpolation>
<center>
<x-m>-15.79</x-m>
<y-m>0</y-m>
<z-m>-2.58</z-m>
</center>
<axis>
<y>1</y>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>NoseWheel</object-name>
<object-name>NGearStrut</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0.5</dep>
</entry>
<entry>
<ind>0.2</ind>
<dep>0.5</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0</dep>
</entry>
</interpolation>
<axis>
<z>1</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>NoseGear</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0.1</dep>
</entry>
<entry>
<ind>0.2</ind>
<dep>0.1</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0</dep>
</entry>
</interpolation>
<axis>
<x>-1</x>
</axis>
</animation>
It then goes on with the left and right gear and gear doors in the same fashion. I'm just not sure exactly what part of this i'm meant to edit? I did try to switch the x and y axis figures around, but that didn't do anything.