by wkitty42 » Sat Mar 03, 2018 1:38 am
@berkut, are you also using any 3rd party scenery? if so, move or disable it temporarily and see what happens...
please, also maybe provide a list of failing airports and parking places that you've tried... some have boxes and stuff scattered all over the airport and it interferes with the craft when it is spawned into the scene... especially when they stack boxes up three or four high expecting that only airliners will spawn in the spot and don't think about small GA craft that hit the boxes with their wings when they are (literally) dropped into the scene...
on the terrasync crashes, stuff, we need logs... the fgfs.log from the flightgear.org directory in %APPDATA% might help... barring that, 2018.1 should be available... i'm not sure if it is fully GA now or still just RC...
have you tested your machine's memory? i highly recommend to get a copy of memtest86+ and boot your machine with it to fully test your system memory... leave it run for several full loops... there are many tests in each loop... depending on your system and the amount of memory, it may take several hours to run one loop... just let it run and run it for several full loops to make sure you don't have flaky memory...
along those lines, a weak power supply can also cause weird things to happen when the power is just not quite strong enough... that also brings up overclocking... if you are overclocking your system, tweak it back a bit slower and see if that helps... maybe your memory timings are too fast? slow them down a tad and see how that goes...
what you are experiencing with the crashes is not normal... i rarely see crashes and i run the repo code almost as soon as it is committed...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."