Hi Johan,
that's very interesting. Shouln't that be added at a more visible place in the Wiki? I'd guess having AI models for all a/c in fgaddon would improve the FPS performance on multiplayer and maybe also for VATSIM.
Johan G wrote in Thu Aug 20, 2020 6:34 pm:Slightly off topic about AI models
In essence the model to be shown over Multiplayer is contained in the property "/sim/model/path" as a string with the path to the AC model or more commonly the the XML file with the animations, typically something like "Aircraft/<Aircraft>/Models/<Aircraft>.xml". This is sent over Multiplayer and the receiving FlightGear session first will look for the AI model "AI/Aircraft/<Aircraft>/Models/<Aircraft>.xml" or "...ac". If that fails it will look for the full model "Aircraft/<Aircraft>/Models/<Aircraft>.xml". If that too fails it will use the default AI model, which is the infamous yellow and blue glider.[1]
This is unfortunately not all that well known among the aircraft developers and was for a long time as far as I understand it barely or not documented.
Johan G wrote in Thu Aug 20, 2020 6:34 pm:Slightly off topic about AI models
[...]
This is unfortunately not all that well known among the aircraft developers [...]
jomo wrote in Fri Aug 21, 2020 9:07 am:Thank you very much for that info.
But it seems to me that is not really a solution for our OpenRadar/Or-Cam sessions at EDDF [...]
Pls do not suggest I should coordinate all users and designers of FGFS-models and/or enforcing [...]
Johan G wrote in Sat Aug 22, 2020 6:46 pm:Johan G wrote in Thu Aug 20, 2020 6:34 pm:Slightly off topic about AI models
[...]
This is unfortunately not all that well known among the aircraft developers [...]jomo wrote in Fri Aug 21, 2020 9:07 am:Thank you very much for that info.
But it seems to me that is not really a solution for our OpenRadar/Or-Cam sessions at EDDF [...]
Pls do not suggest I should coordinate all users and designers of FGFS-models and/or enforcing [...]
I just wanted to mention that there is a slightly forgotten mechanism that could be more known. I would expect it to take many years before half of the aircraft in the FGAddon repository would have an AI model, even if everyone would be made aware of it.
Mumble not Working
Mumble not Working
jomo wrote:But by checking the literature for that often called "FGcom-mumble" I got confused many times what really is meant.
jomo wrote: In my understanding there must be 3 unique, self-contained parts
jomo wrote:I strongly recommend to keep those 3 parts apart from each other - because
* nobody can ensure that all FGFS-designers will include some extra staff for mumble connections in old designs!
* the international - worldwide used mumble will not change because of unique user requirements! And it really would be a pity if in future we would have to use different "mumbles" for e.g. OpenRadar and/or ATC-pie.
| FGCom-Plugin | Inside fgcom- | can you hear |
| loaded? | mumble channel? | others? |
|--------------|-----------------|------------------------------------------|
| Yes | Yes | Depends on radio model (frq, range, ...) |
| No | Yes | Yes, always |
| Yes | No | Yes, always |
mudrd8mz wrote in Wed Oct 14, 2020 10:59 pm:I just noticed from the recording that Jomo's scenery is indeed much more detailed than mine is - I do not see none of those service cars on the parking place etc. So likely it's something on my side to fix?
Thank You very much for your extended clarification.benih wrote in Wed Oct 14, 2020 4:39 pm:Hello Jomo,
From the three-point list i can guess you also have questions regarding compatibility during sessions, which i can summarize as following.
Keep in mind, that FGCom-mumble will alter your own receiving radio stream locally, but only inside channels whose name start with "fgcom-mumble". That has the following consequences:
- Code: Select all
| FGCom-Plugin | Inside fgcom- | can you hear |
| loaded? | mumble channel? | others? |
|--------------|-----------------|------------------------------------------|
| Yes | Yes | Depends on radio model (frq, range, ...) |
| No | Yes | Yes, always |
| Yes | No | Yes, always |
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