jomo wrote in Mon Jul 29, 2019 11:10 am:Well: In this case it did/does NOT work. And even with putting this discussion on the engineering part of the fora I could not find any answer to my main problems:
* I was told 3 times: Update to FGFS 2017.1 (or higher) and your problem is gone. I answered 3 times: I am since month's on 2018-3.2 - and still have the problem. I never got a comment to that mismatch between suggestion and reality.
ya know? it wasn't until this last go round that anyone
finally understood that it was your OR viewer FG that was having the problem... once that aspect was understood, it was a simple matter to test that specific scenario... i do not ever recall you specifically stating that it was your OR FG instance
or that OR was even ""abusing"" the MP protocol to inject its view movements into FG... i've even run OR and didn't realize that the MP stuff was in play like that...
all in all, it comes down to several things piling up to prevent finding the problem and a solution...
1. language barrier (this is not a main thing but it does hamper things)
2. OR's use of MP to control your view
3. did you even know that OR was using MP? if yes, why wasn't that made clear months ago?
there are additional points, i'm sure, but i'm not going to push them... i'm tired, i've had too much caffeine, and it is 100+F (38+C) in this facility right now... i'm going outside and hope to find some place cool to relax...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."