Volador wrote in Fri Jun 02, 2023 5:05 pm:Your pics look very vibrant, I wonder if I'm missing some scenery settings, or maybe the price of high realistic settings is a more subdue image...
As promised I checked my settings in Graphics Options:
Rendering: ALS
Terrain Q: High
Model Effects: Enabled
Water Effects: Low
Clouds Detail: High
Wind Effects: Enabled
Overlay: Enabled
Anti-aliasing: Disabled
Shadow Quality: High
Dynamic Lighting: checked
Scenery:
Pylons and p.l.: Basic
Detailed roads &r.: Enabled
Buildings: OSM Data
Random Scenery Objects: Disabled
Autogen Vegetation: Medium Density
OSM Trees: Disabled
Vegetation Shadows: Disabled
Scenery Objects: Enabled
Atmospheric Effects:
Particles: checked
Precipitation: checked
3D clouds: checked automatically by AW
Weather:
Adwanced, terrain presampling checked, thermals, cloud shadows and realistic visibility checked,
ground haze: thin
air pollution: clean
for: smooth
max visibility: 120km
FG: 2020.4 - recent git
OSG: 3.6.5
Graphics/OpenGL:
- vendor: AMD
- renderer: TAHITI (, LLVM 15.0.7, DRM 2.50, 5.15.0-40-generic)
- version: 4.50 (Compatibility Profile) Mesa 22.2.5
- GLSL ver.: 4.50
So.. there is nothing obviously unusual, besides AMD graphics, which is a minority. Or maybe TerrainQ in Ultra mode is significantly different...
Certainly there are differences between graphics platforms. For example, on my other computer with integrated Intel gfx, I see the exact same splash screen *significantly* darker.
Edit: It seems it is the terrain quality setting. Comparison of High vs Ultra: